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Thread: [RELEASE] e:getWirelink()

  1. #1
    kna
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    Wire Amateur kna's Avatar
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    Thumbs up [RELEASE] e:getWirelink()

    I just created small and easy, but very useful E2 addon that can manipulate wirelink output of entities. It has 3 functions:
    Code:
    e:getWirelink() --returns wirelink for entity.
    e:makeWirelink() --creates wirelink output.
    e:removeWirelink() --removes wirelink output.
    You can manipulate wirelinks only on your own entities.
    Wirelink returned is fully-functional, so you can now just put e2 on console screen and make it write something even without wiring! Cost of all functions is 5, e2helper help is included.

    With this functions you can create almost self-wiring contraptions (everything can be wirelinked to e2) or just test your hi-speed things without wiring them!

    @wire devs: if you find this module useful, please include it in official wire. Lua file included in attachments.
    Attached Files Attached Files
    Last edited by kna; 09-09-2009 at 11:57 PM.

  2. #2
    Bug Buster TomyLobo's Avatar
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    Default Re: [RELEASE] e:getWirelink()

    great release
    I made that months ago

    only an E:wirelink() function though, which automatically made an entity wirelink-enabled
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  3. #3
    Wirererer Jeremydeath's Avatar
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    Default Re: [RELEASE] e:getWirelink()

    By the way, the Wired Wirer has an input to create a wirelink output on any entity. It's on the UWSN.
    Jeremydeath's Wire Addons - Try Them... NOW!

  4. #4
    kna
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    Default Re: [RELEASE] e:getWirelink()

    Wired Wirer is not expression2. You need some applyForce() and applyAngForce() to point Wired Wirer at entity, and then you need inputs or outputs to make it do something. You know, doing everything from e2 is a lot easier, you just find entity and get wirelink for it.
    Updated addon, now getWirelink() automatically creates wirelink output.

  5. #5
    Wire Weeaboo Pyro-Fire's Avatar
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    Default Re: [RELEASE] e:getWirelink()

    i vote we put this in the svn.



  6. #6
    Wire Sofaking Azrael's Avatar
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    Default Re: [RELEASE] e:getWirelink()

    Quote Originally Posted by Pyro-Fire View Post
    i vote we put this in the svn.
    Did you not see the post where TomyLobo said that E:wirelink() automatically creates a wirelink if one doesn't exist? This addon is basically useless.

  7. #7
    Wire Amateur Jcw87's Avatar
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    Default Re: [RELEASE] e:getWirelink()

    Quote Originally Posted by TomyLobo View Post
    great release
    I made that months ago

    only an E:wirelink() function though, which automatically made an entity wirelink-enabled
    The Expression 2 editor says this is a valid function, but I do not see it documented on the wiki.

    EDIT:
    Attempting to use it yields an error: No such function: entity:wirelink() at line 10, char 37

  8. #8
    kna
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    Default Re: [RELEASE] e:getWirelink()

    TomyLobo said that he created similar addon, but with E:wirelink() instead of E:getWirelink()

    And I repeat, in attached file E:getWirelink() automatically creates wirelink output.

  9. #9
    Bug Buster TomyLobo's Avatar
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    Default Re: [RELEASE] e:getWirelink()

    see the discussion about E:wirelink() for reasons not to include this into wiresvn
    "It's easy to win forgiveness for being wrong; being right is what gets you into real trouble." - Bjarne Stroustrup

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  10. #10
    kna
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    Default Re: [RELEASE] e:getWirelink()

    Uhh, it is hard for me to find thread with discussion, so can you please tell in short, why not include this to SVN?
    This addon checks for owner and you can create wirelinks only on wire entities (so no props with wirelink outputs). I don't think it can crash server as it does not wire anything and does not trigger any of e2 inputs.

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