nope. Still same exact thing.
Try changing this:
with this:Code:holoPos(1, (Target:pos()+(owner():right()*90))+vec(0,0,50)) holoAng(1, Target:eyeAngles()) holoPos(2, (Target:pos()+(owner():right()*-90))+vec(0,0,50)) holoAng(2, Target:eyeAngles())
Code:holoPos(1, (Target:pos()+(Target:right()*90))+vec(0,0,50)) holoAng(1, Target:eyeAngles()) holoPos(2, (Target:pos()+(Target:right()*-90))+vec(0,0,50)) holoAng(2, Target:eyeAngles())
"If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
-- Niels Bohr
nope. Still same exact thing.
Try that.Code:@persist Target:entity if(first()){ Target = owner() holoCreate(1) holoModel(1, "cube") holoCreate(2) holoModel(2, "cube") runOnTick(1) runOnChat(1) holoScale(1, vec(5,5,5)) holoScale(2, vec(5,5,5)) } if(chatClk(owner())){ Command = lastSaid():explode(" ") if(Command:string(1) == "follow" & Command:string(2)){ if(findPlayerByName(Command:string(2))){ Target = findPlayerByName(Command:string(2)) } } } if(tickClk()){ holoPos(1,Target:pos()+(Target:right()*90)+vec(0,0,50)) holoAng(1,Target:eyeAngles()) holoPos(2,Target:pos()+(Target:right()*-90)+vec(0,0,50)) holoAng(2,Target:eyeAngles()) }
"If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
-- Niels Bohr
Am i jinxed? its doing the exact same thing as the last 2 or 3 things...
It worked for me...
"If anybody says he can think about quantum physics without getting giddy, that only shows he has not understood the first thing about them."
-- Niels Bohr
Wait, so it followed other players for you? Then its the server.
Nope, its not the server. I tryed it on quite a few servers. It only follows me, and when i say follow <player> they both go to the map origin.
Last edited by bobthe2lol; 08-05-2009 at 02:37 PM.
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