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Thread: A Beginners Guide to Expression 2

  1. #221
    Wire Noob Chraynaus's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Yes, give it a try. The only thing that will remain the same is what you change it to. So if you for example type:
    Code:
    @name Holo Example
    @inputs
    @outputs
    @persist I
    @trigger
     
    interval(10)
    if(first()) {
    holoCreate(1)
    holoModel(1,"pyramid")
    holoParent(1,owner()) # Owner is the parent
    }
     
    holoPos(1,owner():pos()+vec(0,0,100))  # BUT, I want the Z value to remain 100+ whatever the owners position is. Therefore the Z value will be repositioned, while the X and Y values will still act #like they're parented or "welded" to me.
    if(I < 180) {I++}
    if(I == 180) {I = -180}
    holoAng(1,ang(0,I,0))
    But here's another example, except this time it's parented to a prop, while the positioning is on me.
    Code:
    @name Holo Example
    @inputs
    @outputs
    @persist I
    @trigger
     
    interval(10)
    if(first()) {
    holoCreate(1)
    holoModel(1,"pyramid")
    holoParent(1,findByModel("models/props_borealis/bluebarrel001.mdl"))#Parented to a prop
    }
     
    holoPos(1,owner():pos()+vec(0,0,100)) #But I'm telling it to be positioned over me. So even though its parent is the prop, It will still hover over me.
    if(I < 180) {I++}
    if(I == 180) {I = -180}
    holoAng(1,ang(0,I,0))
    Hope that made a little sense. I recommend keeping it parented to whatever you want it to follow, for the sake of clean movement. But.. I am a bit of a wire noob so if the other guys see mistakes in what I'm saying or have a better way then I prefer you correct me please.

    A cookie for your troubles.

  2. #222
    Wire Amateur Crenabea's Avatar
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    Default Re: A Beginners Guide to Expression 2

    EDIT: Damnit nvm, didn't see the posts above.

  3. #223
    Wire Noob MetamistxD's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Is it possible to do so u collide with holos.

    EDIT:
    This post was made long time ago, when i was a e2 noob it's impossible to make them solid, unless u use propSpawn and spawn a prop inside the holo
    Last edited by MetamistxD; 06-23-2010 at 04:15 AM.

  4. #224
    Wirererer Elmo the Emo Emperor's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Sort of.

  5. #225
    Wire Noob TheProGraMer's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Is there a way to make normal Models No Collide with players
    such as PHX models?

    if i were to make a rocket launcher with PHX Models, I could use E2 and make a Holo with the hold Poison of the HL2 Rocket Launcher "models/Weapons/w_rocket_launcher.mdl"
    and No-collide my PHX-made Rocket launcher with Players "my self"

    Then could it look like im holding the rocket launcher?

    Btw
    Thanks for Tut its helped me under stand E2 Better
    : ps
    I Love your Icon its Cute : D
    Last edited by TheProGraMer; 04-06-2010 at 01:09 PM.

  6. #226
    Ursus maritimus Drunkie's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Quote Originally Posted by TheProGraMer View Post
    Is there a way to make normal Models No Collide with players
    such as PHX models?
    If you right-click on the prop with the no-collide tool out it should make it no collide with everything except the world, including players.

  7. #227
    Wire Amateur T_larson911's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Thanks a LOT!!!! this helped me a lot
    (.:T_larson911:.)

  8. #228
    Wire Amateur SayKu's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Awesome for begginers

  9. #229
    Wirererer Yevano's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Thanks a lot for this! I've been wanting to know those find commands for a while now.

  10. #230
    Wire Sofaking SpectreCat's Avatar
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    Default Re: A Beginners Guide to Expression 2

    Stumbled onto this:

    Tutorial

    Apparently this is my tutorial in Russian, thanks Darkan

    New to the E2? Try my Tutorial:
    A Beginners Guide to Expression 2



    ***Please send a PM before you add me to friends***

    Quote Originally Posted by chinoto View Post
    E2 is not complicated, but many of the people who use it do complicated things with it.

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