View Poll Results: Super low poly nano's

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  • Yes

    93 88.57%
  • No

    12 11.43%
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Thread: Extreme low poly nano gate

  1. #1
    Wire Amateur cheeze is on a distinguished road cheeze's Avatar
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    Before voting in the poll above please ensure you have the latest svn and have tested the amd_test model in some contraptions.

    I have just updated the svn to include a model called AMD_test that will appear under the model choices for gates. It is an extremely low poly model and I'm not sure whether it will be stable or not. It does work, that much I do know. It's basically the same as the current nano amd model but this time it is perfectly flat with just a single face.

    Old nano amd model: 5 Polygons / 10 Triangles / 5 Faces
    New test model: 1 Polygon / 2 Triangles / 1 Face

    In theory this should reduce lagging even more in complex circuits.



    They sit perfectly flat against the model you attach them too but they are still capable of wiring.

    I need a FAST response to this poll because if you all want them I'll get them on tonight. This time there will be more choices as I'll make several skins so you can colour code or identify components in your contraptions quickly.

    Get the SVN now, test the model, vote!
    ...and on the sixth day, God created MANchester!

    http://www.speedtest.net/result/201239536.png

  2. #2
    Inactive Maximized is on a distinguished road Maximized's Avatar
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    The less polys the better, but wasn't there some issue with the mass of nano gates that made the FPS drop real fast if you'd place a bunch of them on a moving contraption?

    Anyway, this seems perfect for a complex circuit; they rock in combination with the auto-snap mod.

  3. #3
    Wire Amateur cheeze is on a distinguished road cheeze's Avatar
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    The less polys the better, but wasn't there some issue with the mass of nano gates that made the FPS drop real fast if you'd place a bunch of them on a moving contraption?

    Anyway, this seems perfect for a complex circuit; they rock in combination with the auto-snap mod.[/b]
    I have heard this, if anyone knows what a perfect mass would be let me know, they are currently set to 1 and it's easy to change.
    ...and on the sixth day, God created MANchester!

    http://www.speedtest.net/result/201239536.png

  4. #4
    Flux
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    Mabye a mass of 8 or something low like that. Either way theres always the Weight STool . Btw i like them cheeze keep up the good work

  5. #5
    Wire Amateur CapsAdmin is on a distinguished road CapsAdmin's Avatar
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    I think the perfect mass would be 1. Just make sure the prop they are welded too are at least 10x heavier.

  6. #6
    Expressionism 2.0

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    Talking of which, would it not be benefitial to make most wire-entities non-physics entities so that they do not strain physics, as I have a hard time believing anyone wants to be able to crash into a single chip or have it affect the entity they are attached to.

  7. #7
    Wire Amateur cheeze is on a distinguished road cheeze's Avatar
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    Talking of which, would it not be benefitial to make most wire-entities non-physics entities so that they do not strain physics, as I have a hard time believing anyone wants to be able to crash into a single chip or have it affect the entity they are attached to.[/b]
    All my chips have a mass of 1. I don't know much about making them non-physics although I do agree with you in that it would be better for them to be done this way.
    ...and on the sixth day, God created MANchester!

    http://www.speedtest.net/result/201239536.png

  8. #8
    Wire Dev - Lazy
    tomb332 has a spectacular aura about tomb332 has a spectacular aura about tomb332's Avatar
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    the only thing is can you still hit non phys entities? otherwise you may not be able to wire them.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

  9. #9
    Inactive anescient is on a distinguished road anescient's Avatar
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    the only thing is can you still hit non phys entities? otherwise you may not be able to wire them.[/b]
    You can wire entities that have been manually set as no-collide. Doing this to all the chips on my contraptions seems to help a lot. I think the no-collide option for the applicable wire tools should default to on, and that it should make new entities universally no-collide, not just no-collide with whatever they're attached to.

  10. #10
    Wire Dev - Lazy
    tomb332 has a spectacular aura about tomb332 has a spectacular aura about tomb332's Avatar
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    they were talking about disableing physics all together which is something different.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

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