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Thread: Expression Gate 2

  1. #11
    Wirererer Nevermind's Avatar
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    Awesome, would it be possible to allow it to control parts of the map? You know when you press a button and a door opens, like in freespace03.[/b]
    This is already possible with and without expression gates.
    http://www.garrysmod.com/wiki/?title=Wired_User
    1. Spawn Button (off = 0, on = 1; toggle is off)
    2. Spawn a user, aim it at the thing you want to use (a door, a button, etc)
    3. Wire the user to the button
    4. Enjoy

  2. #12
    Wire Noob Blackops67's Avatar
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    *drools* :blink: Best wiremod idea ever!

  3. #13
    Wire Sofaking ShaRose's Avatar
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    Nevermind, I already said that.

  4. #14
    Wirererer DataSchmuck's Avatar
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    Will our old expressions be compatible with the new gate?
    I have about 50 expressions I use, I'm not looking forward to re-writing them all.
    Don't get me wrong, this gate sounds awesome and I AM looking forward to writing brand-new expressions

  5. #15
    Wirererer Noctune9's Avatar
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    I'm really looking forward to this (pretty much everyone here does, i think).
    Nova on the old boards.

  6. #16
    Wire Amateur Viking's Avatar
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    dont forget to add support for console commands (like ent_fire)...and optional for server to prevent abuse (you all remember first barrel nuke dont u? :-P)

  7. #17
    Expressionism 2.0 Syranide's Avatar
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    YAY... overjoyed... Can't wait to the day we get an ETA, lol.

    Think the v1 has been a little annoying recently, so really looking forward to getting a clean start on v2.[/b]
    Great to hear that, not that much work left before there is _something_ that can be played around and tested, although a proper version is far off.

    Wired Users. Also, multiline coding?[/b]
    Multiline coding will be the only way.

    Will our old expressions be compatible with the new gate?
    I have about 50 expressions I use, I'm not looking forward to re-writing them all.
    Don't get me wrong, this gate sounds awesome and I AM looking forward to writing brand-new expressions[/b]
    Uhm, the basic language is the same, however, if-statements are different now, and all experimental stuff like packet support and vectors will be gone (the way they are now, much better in the new version). So, you'll be able to use your old as long as you just do some work with them. Also, inputs, outputs etc won't be specified the same way.

    dont forget to add support for console commands (like ent_fire)...and optional for server to prevent abuse (you all remember first barrel nuke dont u? :-P)[/b]
    Will be there, and even better than before, concommand() exists for the current expression gate if you wish to do stuff, it executes the stuff as the player who spawned the gate.

    On another note, things are going really slow at the moment, lots of other stuff to do, but it'll probably go up and down so should be able to squeeze some e-gate 2 in every now and then.

  8. #18
    Wire Sofaking ShaRose's Avatar
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    Oh! Ascii <-> letter conversion?

  9. #19
    Expressionism 2.0 Syranide's Avatar
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    Oh! Ascii <-> letter conversion?[/b]
    You mean between "char and integer" so to say?
    Yes of course, you&#39;ll have all kinds of stuff that you&#39;ll find necessary for dealing with strings etc, and if something useful is missing it can just be added later.
    I&#39;ll even try to encourage those with some Lua knowledge to make their own extensions since it is so easy, and they could later be merged with the public code "if suitable".

    I&#39;ll try to get a concept version working soon, where the language isn&#39;t all complete, but that at least can spawn a gate and work fairly well if you write proper code.

  10. #20
    Wire Sofaking Beer's Avatar
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    Multiline coding will be the only way.[/b]
    Woohoo.. that&#39;s all I wanted to hear. I seriously can&#39;t wait for this. I&#39;m so tired of being confined to those tiny edit fields and unable to tab between them.

    If multiline coding is on the table.. I hope we can expect to see multiline commenting (e.g. /* commented <next line> text */). Ive always wanted that as a way to leave lengthy notes for myself. Would also be very useful for quckly knocking out blocks of code for testing.

    Great job man.

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