|
| |||||||
| Developer's Showcase Take alook at some of the upcoming work from the wiremod team. |
![]() |
| | LinkBack (11) | Thread Tools | Display Modes |
| | #192 (permalink) |
| Newbie ![]() Join Date: Jul 2008
Posts: 18
![]() | Very simple request: Hey, would it be possible to create 2 slight variations of this map. 1 with no space section at all, just an extremely high ceiling and another with maximum ceiling but a much greater proportion dedicated to the space section? Anyways. superb map. Keep up the good work. |
| | |
| | #193 (permalink) |
| Newbie ![]() Join Date: May 2008
Posts: 6
![]() | NICE MAP! but one question if where to go in the space area in SB gamemode would it make use of LS like on SB maps? cause this is a great building map and I intend to build my ships on it i was just wondering about that cause if not I must test me LS systems on a SB map if it doesn't thats perfectly fine considering its a general/wire build map and not a SB one just thought I might ask..
__________________ |
| | |
| | #195 (permalink) | |
| Newbie ![]() Join Date: May 2008
Posts: 6
![]() | Quote:
good luck with the map !
__________________ | |
| | |
| | #196 (permalink) |
| Member ![]() Join Date: Jul 2007 Location: Norfolk, VA
Posts: 73
![]() | Now THIS is the type of map I have been yearning for since I started gmod and wiremod in particular. Thanks much for such an awesome map!
__________________ "Not everything that counts can be counted, and not everything that can be counted counts." -Sign hanging in Albert Einstein's office at Princeton Has the LHC Destroyed the Earth? |
| | |
| | #198 (permalink) |
| Member ![]() Join Date: Aug 2008
Posts: 46
![]() | Three requests; 1. Please please please can you make fix the water texture so that it works without having to disable the water overlay and/or uninstall spacebuild. I also get a weird flashing white texture at the edge of the water when i look up from underwater which is kinda annoying. 2. Some underwater features would be nice, like a few bumps, hills, valleys, caves, islands etc on the ocean floor. 3. The texture of the ocean floor area just outside of the submarine pen conflicts with the grass texture underneath (they are on the same level at that point). Thanks for the best gmod map I've ever played though! Last edited by Tolyzor; 08-24-2008 at 11:40 AM.. |
| | |
| | #200 (permalink) | ||
| Member ![]() | Quote:
Quote:
you could release a modefied version to like: gm_wireconstruct_rc2 just an idea though... but i guess BP don't read this thread much more...
__________________ .::My Gmod Server::. Name: YZ's [D] Server IP/Port: 85.92.86.117:27015 Addons: [PHX3, SBMP, Wire, WireX, Stargate, +more] | ||
| | |
| Sponsored Links | |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| The (un)OFFICIAL WireMod Gmod Server | leach139 | Servers | 7 | 03-21-2008 07:56 AM |
| Official WireMod construct map - PUBLIC BETA TEST | Black Phoenix | Developer's Showcase | 193 | 01-27-2008 11:26 AM |
| Official wiremod servers? | -Gamah | Ideas & Suggestions | 6 | 12-28-2007 05:55 PM |
|