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Developer's Showcase Take alook at some of the upcoming work from the wiremod team.

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Old 07-22-2008   #191 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Such an awesome map
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Old 07-31-2008   #192 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Very simple request: Hey, would it be possible to create 2 slight variations of this map. 1 with no space section at all, just an extremely high ceiling and another with maximum ceiling but a much greater proportion dedicated to the space section? Anyways. superb map. Keep up the good work.
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Old 08-01-2008   #193 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

NICE MAP! but one question if where to go in the space area in SB gamemode would it make use of LS like on SB maps? cause this is a great building map and I intend to build my ships on it i was just wondering about that cause if not I must test me LS systems on a SB map if it doesn't thats perfectly fine considering its a general/wire build map and not a SB one just thought I might ask..
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Old 08-02-2008   #194 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

The space area does not interact with LS, but for the most part you should be able to easily gauge if a ship's LS is working without even turning it on.
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Old 08-03-2008   #195 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Quote:
Originally Posted by Jaded Misanthrope View Post
The space area does not interact with LS, but for the most part you should be able to easily gauge if a ship's LS is working without even turning it on.
thats fine then I was just wondering cause I must simply test everything I make..It might just cause unneeded lag anyway

good luck with the map !
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Old 08-04-2008   #196 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Now THIS is the type of map I have been yearning for since I started gmod and wiremod in particular. Thanks much for such an awesome map!
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Old 08-23-2008   #197 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Sticky this please
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Old 08-24-2008   #198 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Three requests;

1. Please please please can you make fix the water texture so that it works without having to disable the water overlay and/or uninstall spacebuild. I also get a weird flashing white texture at the edge of the water when i look up from underwater which is kinda annoying.

2. Some underwater features would be nice, like a few bumps, hills, valleys, caves, islands etc on the ocean floor.

3. The texture of the ocean floor area just outside of the submarine pen conflicts with the grass texture underneath (they are on the same level at that point).

Thanks for the best gmod map I've ever played though!

Last edited by Tolyzor; 08-24-2008 at 11:40 AM..
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Old 09-16-2008   #199 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

very good map, my only request is
- space area uses SB code to allow for wire'd space ship testing
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Old 09-19-2008   #200 (permalink)
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Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

Quote:
Originally Posted by Tolyzor View Post
Three requests;

1. Please please please can you make fix the water texture so that it works without having to disable the water overlay and/or uninstall spacebuild. I also get a weird flashing white texture at the edge of the water when i look up from underwater which is kinda annoying.

2. Some underwater features would be nice, like a few bumps, hills, valleys, caves, islands etc on the ocean floor.

3. The texture of the ocean floor area just outside of the submarine pen conflicts with the grass texture underneath (they are on the same level at that point).

Thanks for the best gmod map I've ever played though!
  • 1. you can download this one: complete water fix/workaround Download!
    it works 100% and seems to be better then any other water fix around...
  • 2. Great ide. i Vote 5 for this!
    .1 more suggestion: make the water deeper, it's a bit low for a water area...
  • 3. If you read the first post you'll see he all ready mentioned this...
Quote:
Originally Posted by Ctri View Post
very good map, my only request is
- space area uses SB code to allow for wire'd space ship testing
AGREED...

you could release a modefied version to like: gm_wireconstruct_rc2
just an idea though...
but i guess BP don't read this thread much more...
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LinkBack to this Thread: http://www.wiremod.com/forum/developers-showcase/3992-official-wiremod-construct-map-gm_wireconstruct-rc-here.html
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