+ Reply to Thread
Page 9 of 28 FirstFirst ... 789101119 ... LastLast
Results 81 to 90 of 278

Thread: Official WireMod construct map - gm_wireconstruct (RC HERE)

  1. #81
    Administrator Tad2020's Avatar
    Join Date
    Feb 2007
    Location
    California, USA
    Posts
    1,498

    Default

    Just use garrysmod.org, everyone else does. Also, doesn't he buy something ridiculous like 1000 TB a month? :lol:[/b]
    Actually he said it was just 10,000GB/m (9.765625TB/m)
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
    "Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR

    WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:

  2. #82
    Wire Amateur CapsAdmin's Avatar
    Join Date
    Mar 2007
    Posts
    79

    Default

    The only thing I don't like is these bumps on the rails underground and above ground. I can make my train super steady and fast but as soon as I reach those turns with buttons it bumps up.

  3. #83
    andy1976uk
    Guest andy1976uk's Avatar

    Default

    Hmmm, how about adding ladders in some places? Maybe also have it so the giant doors can kill you if you get in their way, instead of just opening again....not really essential, more luxuries admitedly, but one thing that concerns me a lot is being able to physgun the bits of map that roll away (the giant grass pieces) - can this be disabled?

  4. #84
    cpf
    cpf is offline
    Wire Sofaking cpf's Avatar
    Join Date
    Nov 2007
    Location
    Uh...Alberta!
    Posts
    478

    Default

    The only thing I don't like is these bumps on the rails underground and above ground. I can make my train super steady and fast but as soon as I reach those turns with buttons it bumps up.[/b]
    It strikes me that the corners are more of a problem than the bumps in them? :P

  5. #85
    Wire Amateur sukasa's Avatar
    Join Date
    Nov 2007
    Posts
    54

    Default

    Andy: use a prop protecdtion addon

  6. #86
    Wire Sofaking tomb332's Avatar
    Join Date
    Mar 2007
    Location
    Birmigham,UK
    Posts
    1,377

    Default

    or in the new update turn on limited physgun and it will remove the possibility of moving the map parts.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

  7. #87
    Wirererer -Gamah's Avatar
    Join Date
    Oct 2007
    Posts
    391

    Default

    hope you guys don't mind, i r stealing yoar bandwidth!

    i posted a download link on a different community forums. i'll remove it on request.

  8. #88
    andy1976uk
    Guest andy1976uk's Avatar

    Default

    Hmmm, even with limited physgun I can still pull out the grass tiles and use remover on them....

    Prop protection? Which is the best these days?

  9. #89
    andy1976uk
    Guest andy1976uk's Avatar

    Default

    Is there a problem with cubemaps on wireconstruct or just something I'm doing wrong? I've tried buildcubemaps in the console, but it's not doing anything.

  10. #90
    Wire Amateur SlashH4X's Avatar
    Join Date
    Dec 2007
    Location
    Sherwood Park AB, Canada
    Posts
    72

    Default

    Just a question, i cant get my smartsnap working on the rockets, any ideas? :huh:

+ Reply to Thread
Page 9 of 28 FirstFirst ... 789101119 ... LastLast

LinkBacks (?)

  1. 02-11-2010, 11:20 AM
  2. C
    Refback This thread
    02-04-2010, 11:43 AM

Similar Threads

  1. The (un)OFFICIAL WireMod Gmod Server
    By leach139 in forum Servers
    Replies: 7
    Last Post: 03-21-2008, 07:56 AM
  2. Official WireMod construct map - PUBLIC BETA TEST
    By Black Phoenix in forum Developer's Showcase
    Replies: 193
    Last Post: 01-27-2008, 11:26 AM
  3. Official wiremod servers?
    By -Gamah in forum Ideas & Suggestions
    Replies: 6
    Last Post: 12-28-2007, 05:55 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots