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Thread: Official WireMod construct map - gm_wireconstruct (RC HERE)

  1. #31
    Wirererer F12Bwth's Avatar
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    Yeah I and a bunch of people I know that get the water thing. Really sucks!

    yeah you said the sub area light switch was broken right.. because it was DARK in there.

    Above ground train layout is nice. Checked it out with my ChallengerII. My only thoughts are why not make the train system go to all the build areas? I would make it pass down.. OR even just slightly down and across the top of the missile silo along the ceiling so you can look out to see the missles (kinda like hl1) and then across the back of the new sub room. It would be like a tour!

    One last request. can you make another control room underground. This one with a map of the train layout on the wall. That way I/you/anyone can set up the wired users on all the switches and place small indicators on the map and control the whole rail system.

    If my request suck tell me and I will add more awesome to them.

  2. #32
    Wire Noob meeces2911's Avatar
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    I think F12Bwth's idea, is a great one!!
    Thanks for making the map BP!!

    oh and p.s.
    what exactly should i use to make the elevator move like a normal one ??
    hydrolic ?? winch?? stretchy rope things... ??
    http://page81hl2.no-ip.org
    This is my Gmod server, but i am not online very often...
    I need someone with some patience to test my server, so i can see if i have
    port forwarded right. Please Pm me if you wish to help

  3. #33
    That furred thing Black Phoenix's Avatar
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    Anything, I use 4 winches connected to counterweight from both sides, with keys mirrored (up -> down; down -> up)
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  4. #34
    That furred thing Black Phoenix's Avatar
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    Yeah I and a bunch of people I know that get the water thing. Really sucks!

    yeah you said the sub area light switch was broken right.. because it was DARK in there.

    Above ground train layout is nice. Checked it out with my ChallengerII. My only thoughts are why not make the train system go to all the build areas? I would make it pass down.. OR even just slightly down and across the top of the missile silo along the ceiling so you can look out to see the missles (kinda like hl1) and then across the back of the new sub room. It would be like a tour!

    One last request. can you make another control room underground. This one with a map of the train layout on the wall. That way I/you/anyone can set up the wired users on all the switches and place small indicators on the map and control the whole rail system.

    If my request suck tell me and I will add more awesome to them.[/b]
    Sane request. Train to all build areas is hard because extra track eats extra space in BSP (ground track does not do that much, but curves of underground track do.

    I'll make train control room, that's nice idea.
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  5. #35
    Wire Noob Train's Avatar
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    O the train control room is a good idea.

    sadly the water is only on this map (others like construct2008) arent affected...

    edit: fixed the water thing it was spacebuild and its other parts (i deleted LS2 and all that)

  6. #36
    That furred thing Black Phoenix's Avatar
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    Train control room will also have remote userbars for all switches, for ease of placement
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  7. #37
    Wire Sofaking miron's Avatar
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    I get the water thing, too. I don't know what it is, since I don't have life support. Maybe it's my video card drivers.

    Still, insanely awesome map. I was playing it for 6 hours yesterday, and I still haven't gotten to all of the rooms.
    Quote Originally Posted by Flux
    Isnt masturbating a hobby?

  8. #38
    Wire Noob Archaic44's Avatar
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    ...
    edit: fixed the water thing it was spacebuild and its other parts (i deleted LS2 and all that)[/b]
    ! that fixes it? awesome. I'll give it a shot in just a second. If it does work, thanks!

  9. #39
    Wire Noob stewart's Avatar
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    would it be possible to raise the open end of the track near spawn so that phx tracks can be joined up for custom track layouts? with the track embedded and blocks at the end i cant figure out any way to do that atm

  10. #40
    Wirererer Kyzer's Avatar
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    May i suggest something?

    You should place some empty buildings around the middle of the map, or randomly on the map, like the buildings of gm_freespace06, with roads to rely them

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