I think F12Bwth's idea, is a great one!!
Thanks for making the map BP!!
oh and p.s.
what exactly should i use to make the elevator move like a normal one ??
hydrolic ?? winch?? stretchy rope things... ??
Yeah I and a bunch of people I know that get the water thing. Really sucks!
yeah you said the sub area light switch was broken right.. because it was DARK in there.
Above ground train layout is nice. Checked it out with my ChallengerII. My only thoughts are why not make the train system go to all the build areas? I would make it pass down.. OR even just slightly down and across the top of the missile silo along the ceiling so you can look out to see the missles (kinda like hl1) and then across the back of the new sub room. It would be like a tour!
One last request. can you make another control room underground. This one with a map of the train layout on the wall. That way I/you/anyone can set up the wired users on all the switches and place small indicators on the map and control the whole rail system.
If my request suck tell me and I will add more awesome to them.
I think F12Bwth's idea, is a great one!!
Thanks for making the map BP!!
oh and p.s.
what exactly should i use to make the elevator move like a normal one ??
hydrolic ?? winch?? stretchy rope things... ??
http://page81hl2.no-ip.org
This is my Gmod server, but i am not online very often...
I need someone with some patience to test my server, so i can see if i have
port forwarded right. Please Pm me if you wish to help
Anything, I use 4 winches connected to counterweight from both sides, with keys mirrored (up -> down; down -> up)
Sane request. Train to all build areas is hard because extra track eats extra space in BSP (ground track does not do that much, but curves of underground track do.Yeah I and a bunch of people I know that get the water thing. Really sucks!
yeah you said the sub area light switch was broken right.. because it was DARK in there.
Above ground train layout is nice. Checked it out with my ChallengerII. My only thoughts are why not make the train system go to all the build areas? I would make it pass down.. OR even just slightly down and across the top of the missile silo along the ceiling so you can look out to see the missles (kinda like hl1) and then across the back of the new sub room. It would be like a tour!
One last request. can you make another control room underground. This one with a map of the train layout on the wall. That way I/you/anyone can set up the wired users on all the switches and place small indicators on the map and control the whole rail system.
If my request suck tell me and I will add more awesome to them.[/b]
I'll make train control room, that's nice idea.
O the train control room is a good idea.
sadly the water is only on this map (others like construct2008) arent affected...
edit: fixed the water thing it was spacebuild and its other parts (i deleted LS2 and all that)
Train control room will also have remote userbars for all switches, for ease of placement
I get the water thing, too. I don't know what it is, since I don't have life support. Maybe it's my video card drivers.
Still, insanely awesome map. I was playing it for 6 hours yesterday, and I still haven't gotten to all of the rooms.
Originally Posted by Flux
! that fixes it? awesome. I'll give it a shot in just a second. If it does work, thanks!...
edit: fixed the water thing it was spacebuild and its other parts (i deleted LS2 and all that)[/b]![]()
would it be possible to raise the open end of the track near spawn so that phx tracks can be joined up for custom track layouts? with the track embedded and blocks at the end i cant figure out any way to do that atm
May i suggest something?
You should place some empty buildings around the middle of the map, or randomly on the map, like the buildings of gm_freespace06, with roads to rely them![]()
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