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Thread: Official WireMod construct map - gm_wireconstruct (RC HERE)

  1. #261
    Wire Noob Zeke Sturm's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I can't find the "russian" version of the map... but I can't run Gmod anymore because of the stupid water fix... Put it in the wrong place, and it says "Game is unavailable at this time."

  2. #262
    billywitchdoctor.com Schilcote's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Look at the "ultimate guide to problems in Gmod". I wrote a little thing in there on how to solve that problem. It's on page three I think...


    [19:16:47]Client "rcdraco" spawned in server
    [19:17:10]rcdraco: hamburgertime
    [19:18:04]rcdraco was killed by worldspawn
    [19:21:50]Dropped "rcdraco" from server

  3. #263
    Wire Noob Zeke Sturm's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I managed to fix it... HL2.exe continued to run after shutting down Gmod...

    So that's half the battle, really. Now to find the "russian" version... that's hopefully not missing the texture. Or the submarine lights.

  4. #264
    has a custom title mattwd0526's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I know it's a pretty big bump, but I was interested to find gm_wireconstruct_bna Download! on garrysmod.org

    Apparently it is less prone to buffer net/reliable snapshot overflows - thoughts?

  5. #265
    http://somone77.net somone77's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Quote Originally Posted by mattwd0526 View Post
    I know it's a pretty big bump, but I was interested to find gm_wireconstruct_bna Download! on garrysmod.org

    Apparently it is less prone to buffer net/reliable snapshot overflows - thoughts?
    I don't know, from the pictures, it looks like a quickly made edit. But I won't know until I can go in and see it for myself.


    No matter how many Z's you put after Plz, you still spell as well as a piece of cheese.

    http://somone77.net

  6. #266
    has a custom title mattwd0526's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Well yeah, the hill looks like shit, but if it is in fact more stable, then perhaps it is a better alternative?

  7. #267
    Wirererer adadr's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    i guess this would be the time to post this, even though i doubt anyone will fix. i remember pods still having some gravity in space, and its really annoying when trying to build spaceships

  8. #268
    Wire Sofaking vexx21322's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    To be honest, the edited one looks like a cheap edit. I was planning on completely remaking the map with improvements, with permit from black of course.
    Have you checked HERE first?

  9. #269
    hurrr physics Tolyzor's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    If you do, fix the broken graphics underwater and add some undersea terrain please.
    Comprehensive Gmod physics guide - Ballistic trajectory with drag - Autodyno engine performance test
    Quote Originally Posted by janvos2506 View Post
    i just going to type the code over and over again and maybe il remeber it then
    Don't make the mistake these skydivers did and use any of my Gmod physics models for real life situations...

  10. #270
    Wire Amateur Matthias's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Download links + Images are down.
    (well actually the whole site, everything was hosted on)

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