Once I have the files, what do I do with them because I havent used this way of downloading a map before?
I think I did it, I put the BSP file in with the other BSP files is gm_flatpack maps.
Is that right
Once I have the files, what do I do with them because I havent used this way of downloading a map before?
I think I did it, I put the BSP file in with the other BSP files is gm_flatpack maps.
Is that right
Last edited by Teddypimm; 04-13-2009 at 08:08 AM.
I am za geek on za computer
Very Nice Going on My Sever Now.
[CENTER]-Xitude-
Founder of FiTHGAMING.CO.UK[/CENTER]
Just thought i'd mention that this map could use some (more?) info_node entities. I don't know if there are any lower down, but if you're playing about with E2 and NPC's on the grassy area, they have a limited move distance. I tried the same code on this map and gm_bigcity (which has lots of info_node's), and on bigcity the NPC's went wherever you told them to go. Not exactly a major issue but it's a bit of a restriction if you're running on a server that actually allows NPC's.
Well since someone else bumped this I may as well recommend a very good map I found.
I wish the lighting/water in wire construct were as nice as in trainconstruct2
GM_Trainconstruct2 Download!
HINT HINT...
amazing best and most useful map ever thank you so much the underground+giant doors controlled by buttons+wired users= awesome fallout shelter
i could put npcs in there and shut it all off then test the nukes and see if the survive! i could even add things like a siren when i close the doors and stuff!... *rambles on about all the cool things he can use this for*![]()
[I]rAWR RAWR RAWR[/I]
So, what's up with gm_wireconstruct_bna on garrysmod.org?
My Russian isn't 100% , but I guess he changed something in the map a couple of times. And simply used garrysmod.org to host the map.Originally Posted by Wiremod.ru
He did give credit on their site, at least, that's what I assume when I see BP's name.
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