In GMod, the only good reason to put a skybox in a map is to put your sprays in it for major awes.
Nice bump.
The reason why there's no 3D skybox is because this map takes up every square unit avaliqlable in the source engine (?), so the 3d skybox would have to be inside the regular map, possibly causing lulz.
WireSim - The coolest project I ever abandoned
Wiremod 1-click installer
Hey, look! It's a tutorial on using LuaInterface! It's outdated on a dead programming forum! Even better! I know!
Is this in the Wire SVN?
Just got back from a... long day off.
---->Î-I wish-Î
My dream is to wire a useable Metal Gear REX
Think outside the flock. DUCK.
Doesn't look like it.
Against stupidity the Gods themselves contend in vain.
-Friedrich Schiller
The flame puts me in the mood to "Do it!".
-Dart, Legend of Dragoon
Great Map!
But would it be possible to make all the buttons wire-able?
I just put users in, no collide them and make them invisible, then wire them to an identity gate; makes 'em smaller.
AMAZING map BP! This has got to be the best gmod map ever made; it has absolutely everything anyone would want! I love the maze room and the missile silo, and all the hiding places.
Would it be possible to make the space area SpaceBuild2 compatible?
We could use those Lua Entitys (or whatever they are called) to make the buttons wire compatible.
Spacebuil2? What about Spacebuild3?
Buttons aren't supposed to have wire inputs, that makes no sense. A button's input is being pressed (i.e, used).
Gah! The logic!
Give the doors wire inputs then!
Point "Wired Users" at the buttons on the doors.. Then wire to them.
---------------- [Click this link for a Discount @ AOW! ]Art of War Central Dedicated & Game Server Hosting Playing Beethoven - Moonlight Sonata (techno remix)
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