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Thread: Official WireMod construct map - gm_wireconstruct (RC HERE)

  1. #151
    Wirererer Bean's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I'm missing the texture in the elevator only room, behind the secret door.


    And water is screwed for me, I get a non moving grid of 4x4 Pink-Black squares whenever I submerge.

  2. #152
    Wire Noob peter d's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    This map should have NPC nodes.

  3. #153
    Wire Amateur Teaqu's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    LINK TO MAP IS DEAD

    LINK TO MAP IS DEAD

    LINK TO MAP IS DEAD

    LINK TO MAP IS DEAD

    PLEASE FIX THIS


    sorry for this huge thread but seems like people ignores one another so i wanted to wake people a bit up XD

    and NO this is not yet in the WIRE SVN!!! so freaking forget about telling us it is!!!

    -Teaqu
    Last edited by Teaqu; 04-07-2008 at 11:22 AM. Reason: m

  4. #154
    That furred thing Black Phoenix's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I think I fixed the link, but if I didn't, here is the mirror: http://fileserver.forest-tm.com/maps...nstruct_rc.zip
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  5. #155
    Wirererer Nevermind's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Quote Originally Posted by Black Phoenix View Post
    I think I fixed the link, but if I didn't, here is the mirror: http://fileserver.forest-tm.com/maps...nstruct_rc.zip
    On the subjects of maps, are you planning on fixing rp_subtransit? I still miss playing that map.

    [ame=http://forums.facepunchstudios.com/showthread.php?t=252741]Rp_subtransit - Facepunch Studios[/ame]

    It could use some attention! It's like 6+ pages of people begging for a fix.

  6. #156
    Wirererer seth1010's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I am somewhat of a beginer in using hammer, so I was wondering, how do you convert the origional file format (I think its Valve Map File) into a gmod workable file? I thought that this would be the correct thread to place this in. Sorry if it's not.

  7. #157
    cpf
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    The 'Compile' button?

  8. #158
    Wirererer seth1010's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Quote Originally Posted by cpf View Post
    The 'Compile' button?
    If wiremod.com had a "crying in embarisment" icon, I would be using it right now. Sorry .

  9. #159
    Wire Noob nikolaibroxz's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    And water is screwed for me, I get a non moving grid of 4x4 Pink-Black squares whenever I submerge.

    Underwater missing texture fix Download!

    NOT MINE!!! just posted the link!

    here ya go Bean (and all other with the same prob with water, inc me ) fixes the messed water texture (black and pink squares)
    Last edited by nikolaibroxz; 04-08-2008 at 11:08 AM.

  10. #160
    Wirererer Bean's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Nice water fix, however the secret room that is 3rd from the top of the elevator shaft has a wall that I'm missing a texture for, when I shoot it green stuff comes out.

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