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Thread: Official WireMod construct map - gm_wireconstruct (RC HERE)

  1. #131
    Wire Noob Cooner750's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I seem to have a problem with the track switches aboveground, when switched there isn't a gap where the switched tracks come together, so the wheel hits it and derails the train. Perhaps sliding the tracks to switch them would work better than moving them up/down?

    Oh and I think the areas where there are track decals on the ground should be actual tracks.

    Otherwise, excellent map.

  2. #132
    Wire Amateur LightDemon666's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Everyone on my server loves this map but lately it has been killing us with Reliable snapshot overflow. I was wondering if anyone else gets this?

  3. #133
    cpf
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    That's more of a GMod problem than anything...

  4. #134
    LoC
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Did you compile the map with the orangebox or with the ep1 engine? I had less "overflow" errors in maps, I compiled with the new engine.
    Last edited by LoC; 03-25-2008 at 01:21 PM.

  5. #135
    Wire Noob .:WINNAR:.'s Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I recently discovered what a great time waster it is to build trains and run them around here, but I discovered a problem with the map, it's not fully accessible to one-way trains.

    On the underground circuit, a train can only access the turntable while going clockwise, and a train can only access the aboveground exit while going clockwise. This is all fine and dandy, until you realize that when a train enters from aboveground, it travels counterclockwise. A one way train can't return aboveground after it goes underground.

    On the aboveground circuit, the rail to the spawn is a dead end, a one-way train gets stuck there. It should probably continue on and connect back to the rails near the turntable.

    So anyways, love the map, and hope that these issues are fixed.

  6. #136
    Wirererer GreyMario's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Try building a two-way train instead.
    Fatal_Exception: "Have patch and parrot, will sail."

  7. #137
    cpf
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Quote Originally Posted by .:WINNAR:. View Post
    I recently discovered what a great time waster it is to build trains and run them around here, but I discovered a problem with the map, it's not fully accessible to one-way trains.

    On the underground circuit, a train can only access the turntable while going clockwise, and a train can only access the aboveground exit while going clockwise. This is all fine and dandy, until you realize that when a train enters from aboveground, it travels counterclockwise. A one way train can't return aboveground after it goes underground.

    On the aboveground circuit, the rail to the spawn is a dead end, a one-way train gets stuck there. It should probably continue on and connect back to the rails near the turntable.

    So anyways, love the map, and hope that these issues are fixed.
    While were at it, lets make it so any point has a direct line to any other point on the map :P

  8. #138
    Wire Noob DorgenViecj's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    This map is awesome!
    But i got some questions about it... How long did it took you to compile? And could you give me some tips on how to optimize the lightmap sizes?

  9. #139
    Wire Noob .:WINNAR:.'s Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Quote Originally Posted by cpf View Post
    While were at it, lets make it so any point has a direct line to any other point on the map :P
    How about:
    "TRAIN NOT TURN! DO NOT WANT!"

    EDIT:
    Quote Originally Posted by GreyMario
    Try building a two-way train instead.
    Why are there turntables if we're supposed to build one way trains?

    But seriously, when I make multi-car trains, going backwards turns pushing into pulling, which is more unstable. I guess if I made a really long train I would put a locomotive at each end.
    Last edited by .:WINNAR:.; 03-27-2008 at 12:36 AM.

  10. #140
    Wire Sofaking miron's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    What I do with trains, which I think is at least semi-realistic, is I have a plug and socket on both sides of each car. So each car has control over brakes, friction from wired clutch, links and lights.
    What I'm trying, or would be trying if I was at home, is a system where it takes the weight of the car and uses that information to change braking.
    Also, high speed trains seem to hate me.
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