Everyone on my server loves this map but lately it has been killing us with Reliable snapshot overflow. I was wondering if anyone else gets this?
I seem to have a problem with the track switches aboveground, when switched there isn't a gap where the switched tracks come together, so the wheel hits it and derails the train. Perhaps sliding the tracks to switch them would work better than moving them up/down?
Oh and I think the areas where there are track decals on the ground should be actual tracks.
Otherwise, excellent map.
Everyone on my server loves this map but lately it has been killing us with Reliable snapshot overflow. I was wondering if anyone else gets this?
That's more of a GMod problem than anything...
WireSim - The coolest project I ever abandoned
Wiremod 1-click installer
Hey, look! It's a tutorial on using LuaInterface! It's outdated on a dead programming forum! Even better! I know!
Did you compile the map with the orangebox or with the ep1 engine? I had less "overflow" errors in maps, I compiled with the new engine.
Last edited by LoC; 03-25-2008 at 01:21 PM.
I recently discovered what a great time waster it is to build trains and run them around here, but I discovered a problem with the map, it's not fully accessible to one-way trains.
On the underground circuit, a train can only access the turntable while going clockwise, and a train can only access the aboveground exit while going clockwise. This is all fine and dandy, until you realize that when a train enters from aboveground, it travels counterclockwise. A one way train can't return aboveground after it goes underground.
On the aboveground circuit, the rail to the spawn is a dead end, a one-way train gets stuck there. It should probably continue on and connect back to the rails near the turntable.
So anyways, love the map, and hope that these issues are fixed.
Try building a two-way train instead.
Fatal_Exception: "Have patch and parrot, will sail."
WireSim - The coolest project I ever abandoned
Wiremod 1-click installer
Hey, look! It's a tutorial on using LuaInterface! It's outdated on a dead programming forum! Even better! I know!
This map is awesome!
But i got some questions about it... How long did it took you to compile? And could you give me some tips on how to optimize the lightmap sizes?
How about:
"TRAIN NOT TURN! DO NOT WANT!"
EDIT:
Why are there turntables if we're supposed to build one way trains?Originally Posted by GreyMario
But seriously, when I make multi-car trains, going backwards turns pushing into pulling, which is more unstable. I guess if I made a really long train I would put a locomotive at each end.
Last edited by .:WINNAR:.; 03-27-2008 at 12:36 AM.
What I do with trains, which I think is at least semi-realistic, is I have a plug and socket on both sides of each car. So each car has control over brakes, friction from wired clutch, links and lights.
What I'm trying, or would be trying if I was at home, is a system where it takes the weight of the car and uses that information to change braking.
Also, high speed trains seem to hate me.
Originally Posted by Flux
Bookmarks