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Thread: Official WireMod construct map - gm_wireconstruct (RC HERE)

  1. #121
    Wire Noob SeasonedHerb's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    I am new to the whole wire scene and what not. How do you launch the missiles?

  2. #122
    Wire Sofaking tomb332's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Put normal gmod thrusters on bottom.
    Place on one of the elevators.
    Press red button to make elevator go up.
    goto control room.
    Mash green buttons till the right silo door opens.
    Press key thrusters were set to.

    You can do targeting and autostabalisation but to just launch this is all thats needed.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

  3. #123
    Wirererer GreyMario's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    If you want to get really fancy with your missile/rocket, wire a numpad reciever (unsure of what it's called) to enable said targeting. When your missile's at a suitable height, you can just hold down the numpad key you assigned to enable tracking and watch your missile crush the nearest noob.
    Fatal_Exception: "Have patch and parrot, will sail."

  4. #124
    Wire Sofaking miron's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Ok, after playing this map for the past... whatever time, I've got some new requests.
    1. Make the track decals going up to the secret entrance actual tracks. And possibly have them join up to the tracks in the back of that room.
    2. More of those doors. Now that I've figured out an easy way to automate them, it bugs me that there's not more of them.
    3. More stuff in the missile control room. Like train switches/ a simple map of the trains.
    4. A skyscraper like in freespace, the skeletal one. I love to build on that thing, it would be cool to have them here too.
    5. Make more ways for the trains to surface. The one exit is kinda hard to get at.
    6. Kinda links up with #4, but more buildings/structures. And more underground stuff.
    7. A night version, with less lights. Or the ability to turn all the map's lights off in the missile command building. Which ties in to #3. Like the sub pen, enough light to see, but still requires the flashlight. But all over the map.
    8. Larger, possibly above-ground off-road testing area.
    9. Space needs to be taller. By that, I mean move the bottom limit of the space area lower by maybe 1000 units.

    Man, I cannot get enough of this map. It's got everything.
    Quote Originally Posted by Flux
    Isnt masturbating a hobby?

  5. #125
    Wirererer GreyMario's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    10. Moar veichal test areas.
    11. Train parts.
    12. Skeletal maze, one where you can manually create a maze using PHX wooden, glass, and metal plates.
    Fatal_Exception: "Have patch and parrot, will sail."

  6. #126
    Wire Amateur Kirk's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Oh, BTW, for anyone who cares:
    Attached Files Attached Files

  7. #127
    Wire Sofaking tomb332's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Quote Originally Posted by GreyMario View Post
    10. Moar veichal test areas.
    11. Train parts.
    12. Skeletal maze, one where you can manually create a maze using PHX wooden, glass, and metal plates.
    Train Parts?
    Why not use Phx Models?
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

  8. #128
    Wire Amateur Kirk's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    Cause they don't fit? Or at least I have not found anything that fit...

  9. #129
    Wire Sofaking tomb332's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    its easy.

    Step 1
    Spawn the train base that looks like a hollw box with taipered ends.

    Step 2
    Select the wheel tool and find one of the paired train wheels (the ones with 2 wheels and a axel between them

    Step 3
    Noclip inside the train base and place wheels on the marked axel points (the little crosses)

    Step 4
    Place on tracks then either rinse and repeat or add propulsion or both.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

  10. #130
    Wire Sofaking miron's Avatar
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    Default Re: Official WireMod construct map - gm_wireconstruct (RC HERE)

    That's what I always use. It annoys me that the other train base never works. Barely, even with regular phx track.
    Quote Originally Posted by Flux
    Isnt masturbating a hobby?

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