There's lack of good screenshots of all parts of map, sorry, I didn't have time to snapshot em all. I'd be glad if you could make some nice screenshots, and post them in thread. I'll put the best ones here.
Tunnel
The ramp thing is entrance to underground station. The house in far corner - entrance to the base.
Train in overground circle.
Spawn area, and 3 out of 4 visible piers. Teleport to underground base.
Underground railroad cross, and my train over there.
Standart button, and hazard-striped userbar thingy.
See how easy it is to add wire user, and it's always facing where you need it.
Part of build area and the train.
These are really bad screenshots, they don't show 40% of the map
Notes on launching rockets
I usually thrust my rockets by 4 x 10k or 4 x 20k thrusters (depending on payload), 4 thrusters are on corners of bottom side. Smaller rocket can be thrusted by 4 x 5k. More thrust - the more "stable" it is, with such thrust you don't need stability systems.
Standart launch procedure: put rocket on rocket elevator, elevate it into silo, open silo hatch, launch rocket, close, lower. Rocket elevators can be triggered with USE key.
Rocket storage is over the spawners, you will see it. Press use to eject storage cell, put in a rocket, then press use on it again to make it go back into wall.
Be careful with high rockets, you may break their tops (they are breakable to make ability to put something there, then release by breaking the rockets cargo part).
The 3rd rocket acts really weird - just freeze it entirely, and weld parts ONE AFTER OTHER. Don't weld top and bottom for example.
This rocket is multistage, you can see some space to put thruster on black circles (they are breakable by the way). You can freeze bottom, and drag top a bit to expose bottom of these circles for more advanced thruster placement.
Notes on dynamic maze:
Blocks are toggled by USE key.
Map notes:
It's pretty optimized, try spawning lots of digital screens on top, and go underground - you get no rendering, therefore no FPS lag.
Known bugs
Textures on tunnel-to-ground track exit are misplaced.
Space has no gravity.
Wall inside one of train tunnels.
No userbars on secret entrance buttons.
Train track map by CPF
Please report all bugs you find, even simple ones as texture misplacements, or anything like that.
Also you can post your suggestions for the map, and dedicated servers that use this map, if there are any.
Remember, this is beta, it may be far from being completed and final release.
Final version will be added to SVN, therefore pretty much all regular wire users will have it.


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