View Poll Results: gm_wireconstruct_beta

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  • Yeah

    158 96.34%
  • Nope

    6 3.66%
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Thread: Official WireMod construct map - PUBLIC BETA TEST

  1. #21
    Administrator Tad2020's Avatar
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    This is an awesome map. An epic sized map like Beast Server's tt25 (another one with lots of trains).
    "Our death ray doesn't seem to be working. I'm standing right in it, and I'm not dead yet." - Jamie Hyneman
    "Yes, managing the anonymous activity of the entire Internet is a challenge. Shoving the entire universe into a mason jar for use as a personal flashlight would also be a pesky bother." - Karl, BBR

    WIREMOD WILL NOT WORK ON YOUR FACE! BUT IT DOES ON YOUR MOM :shifty:

  2. #22
    Forgotten Lapsus's Avatar
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    This map is amazing, I love it
    The only thing that I can think of to improve it right now that you haven't already covered, would be to bspzip the textures that go with it for the final release so you don't end up with people asking "omg wut r all the missing texures" if they don't have the map.
    I've added all of the textures to the resource downloads via lua, but it'd be better if they were included in the .bsp itself for the final release :3
    Lick the capacitor, lose your tongue, visual cortex and heart function.
    -SkilletAudio

  3. #23
    Wire Sofaking Fatal_Exception's Avatar
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    Haven't got around to trying it yet, but it looks awesome from the screenies. And because BP made it...

  4. #24
    Wire Amateur farrel's Avatar
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    You mean where you enter base by car? Just close/open them again, they will go back to original pos.[/b]
    *blinks and facepalms* ... so... I'm not supposed to lift them out with the physgun? I didn't try the 'use' key... and I didn't find a button *blushes at own stupidity*

    Uhh.. perhaps better write that up as a possible bug then... you can lift the grass sections out with the physgun... ... d'oh.

    Hell yeah on the idea of an observation bunker for rocket launches!

    I'll keep going on ideas and suggestions if you're not sick of 'em yet

    My present project is trying to build a crane to unload the trains... I think there's -just- enough room to squeeze a loader under the catwalk in the station near the silo. But it be easier if the far track weren't flush with the wall.

  5. #25
    That furred thing Black Phoenix's Avatar
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    Uhh.. perhaps better write that up as a possible bug then... you can lift the grass sections out with the physgun... ... d'oh.[/b]
    Dude(s), you don't understand the fact that physgunning and removing stuff should and is protected by prop-protection systems? It's not something connected with the map, and it has NOTHING to do with the map.
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  6. #26
    Wire Amateur farrel's Avatar
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    Dude(s), you don't understand the fact that physgunning and removing stuff should and is protected by prop-protection systems? It's not something connected with the map, and it has NOTHING to do with the map.[/b]
    Ahh, sorry *nod* you're right, I didn't know that.

    *goes looking for a prop protection system, in that case*

    Spot the noob?

    Edit: but at least that means there's less to fix

  7. #27
    Wire Amateur Black Cat's Avatar
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    I cant seem to find this "dynamic maze" you speak of.

  8. #28
    Wire Sofaking tomb332's Avatar
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    In the main room (the one the teleporter goes to) go through the door high on the left wall. There wil;l be a very boaring room. Until you press use on the floor and the floor rises creating the maze. Warning dont cover the door otherwise its very disorienting and can be quite hard to find again.
    Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

    Super Easy Wire Download

  9. #29
    Wire Amateur Eagleguy125's Avatar
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    I found a bug in part of the map. It's probably been reported, but it may be unique to my (sucky) PC setup. When I go underwater (In the water half of the map, no less.) the skybox clips horribly with the water's surface, making any underwater adventure closer to a photosensitive seizurefest. I haven't really worked with Hammer much, so I don't know what could cause that. Carry on!
    Too late my brothers!
    Too late, but never mind...
    All my trials, Lord,
    soon be over...

  10. #30
    That furred thing Black Phoenix's Avatar
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    I found a bug in part of the map. It's probably been reported, but it may be unique to my (sucky) PC setup. When I go underwater (In the water half of the map, no less.) the skybox clips horribly with the water's surface, making any underwater adventure closer to a photosensitive seizurefest. I haven't really worked with Hammer much, so I don't know what could cause that. Carry on![/b]
    I kind of know that, I'm not sure what I can do though. That might be a bit unfixable =\
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

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