ETA: When it's done.
Ok here's a quick summary of Wire 2. I'd like as many questions, opinions and ideas as possible before release so I can tackle potential problems before they come up.
Main features
* SComponents: Scripted Components are like SEnts, STools and SNPCs but specific to wired components.
* Visual ports: Inputs/Outputs are visible and can be selected just by clicking on the port. Right-click acts like the original wire tool.
* Integrated Circuits: Build a circuit on a PCB including ports and convert it into an IC chip for easy use.
* ICs in ICs: IC chips can be used inside other ICs to allow multilayered development.
* Typed ports: Similar to Wiremods type system but integrating from the start to encourage proper usage on all SComponents.
* Entity ports: One of those types is Entity so for example the ranger has an Entity output that could be linked to the antigravity drive to lift up te target and put it in the cargo hold.
* Type conversion: Attach a number port to a string port and it will be converted just like in Lua.
* RP Builder: See below
* Bidirectional ports: Currently intended for use with the flow system which will allow resources to flow through chips using pressure entropy. Don't worry about learning thermodynamics you can just hook oxygen and hydrogen tanks to a nozzle through a pump an you have a thruster.
* Lazy evaluation: No more polling constantly to acquire redundant data. Ports only calculate their value when needed. If you only ask for the distance once every 5 seconds the ranger will only do a trace every 5 seconds. Sometimes large sections of circuit can lie dormant until something changes.
About Wire 2 RP Builder
Wire 2 comes in two layers the first to be released will be the sandbox mode which will allow full access to all chips and ICs. In this mode you can access the RP Builder to choose what chips and ICs can be used and optionally how much they cost. For example in sandbox any player could attach a target finder to a thruster and launch everything on the map into the sky, but with RP Builder you could make a classic thruster that only targets itself and only thrusts on the Z axis and then deny access to the full thruster.
The second layer is the Wire 2 RP gamemode and simply uses a chipset made with RP Builder. I'm planning on making a classic mode which will be as similar to Wiremod sandbox as possible.
Download
Currently only available via SVN at:
Code:https://svn.wiremod.com/svn/wire2


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