I don't know how it works please explain i tried Orb's
Ha weird, that's the first thing I made.I've made a few PCBs, like an indicator helper (outputs zero when off, 255 when on, also has a port that always outputs zero). It's pretty fun.[/b]
I don't know how it works please explain i tried Orb's
How do I make a target finder detect props around an IC but not the chip itself?
I built the anti grab IC that you showed Erkle, the only difference is that it needs a pulser I think to work. Either way, thats how I got it working. The PCB and SComponents are both really cool, can't wait to see the chip to convert between Wire and Wire2. The documentation on this one is going to be a good little read I think
I think the biggest hump in figuring out how it works it the entity types. I would like to see an explanation of the table system, but I think it could really allow some powerful chips.
I've just committed an update with most of the suggested fixes, I'm still working on the rest.
Here's the first example circuit: [attachment=1154:Liftamajig.zip]
Extract it into your garrysmod\garrysmod\data folder and it'll be added to your PCB tool.
Anywho, back to work I go.
If in doubt, stick your finger in it.
it might be that I tried it in a lan server, but there were no wires connecting anything when I loaded itI've just committed an update with most of the suggested fixes, I'm still working on the rest.
Here's the first example circuit: [attachment=1154:Liftamajig.zip]
Extract it into your garrysmod\garrysmod\data folder and it'll be added to your PCB tool.
Anywho, back to work I go.[/b]
edit: nevermind, it doesn't show the wires, but they are still there and doing their thing.
Made myself a colourer chip![]()
Is it me or are the X and Y coordinates for ports mixed up?
Everything else looks cool, keep it up.
I think what will have to added, sooner or later, is a thorough documentation for users, i mean, after scanning this thread, i'm a bit bewildered (and i'm quite experienced with Wire), so i'm wondering how new users will react to it, and if it might put them off for looking "Zomg, dat is to 'ard!". My opinion on Wire 2 once i've had a ghander on singleplayer.
More of my beam lib issues I think, It's only 80% complete anyway.it might be that I tried it in a lan server, but there were no wires connecting anything when I loaded it
edit: nevermind, it doesn't show the wires, but they are still there and doing their thing.[/b]
I'm rewriting the coodinate system before I release it officially. I've still got to add target and trigger ports to the indicator.Made myself a colourer chip![]()
Is it me or are the X and Y coordinates for ports mixed up?
Everything else looks cool, keep it up.[/b]
The current version is still just developer mode which is intended to be a simplified version of Lua. Before it is finished Wire 2 will have several gamemodes made with it, including a classic mode which would have equivalents of all the Wiremod tools as the base chip types instead of, or as well as, the standard library. The idea is to allow each player to decide how much to do themselves and how much to leave to more experience users.I think what will have to added, sooner or later, is a thorough documentation for users, i mean, after scanning this thread, i'm a bit bewildered (and i'm quite experienced with Wire), so i'm wondering how new users will react to it, and if it might put them off for looking "Zomg, dat is to 'ard!". My opinion on Wire 2 once i've had a ghander on singleplayer.[/b]
If in doubt, stick your finger in it.
It's cool that you're gonna implement: http://www.wiremod.com/showthread.php?t=82&hl=
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