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Thread: Starfall Processor

  1. #1
    I need scissors. 61 Colonel Thirty Two's Avatar
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    Default Starfall Processor

    Github: https://github.com/INPStarfall/Starfall (Unofficial branch that is still being updated)

    Starfall is a Lua sandbox for Garry's mod. It allows players to write Lua scripts for the server without exposing server functionality that could be used maliciously. Since it works with Lua code directly, it's much faster than similar projects like E2 or Lemongate.

    Starfall is also quite modular. Unlike E2 and Lemongate, the sandbox is simply a Lua table, and not tied to a 'processor' entity in any way. Thus, it can be used in other addons as well (for example, a computer mod could allow programs to be made in Starfall).

    Starfall by default includes a 'processor' entity, which is a purely server-side environment with an entity representation, and can have Wiremod inputs/outputs. It also includes a 'screen' entity, which runs code both on the server and each client to allow for fast, lag-free drawing that was previously only possible with GPU.
    Last edited by Colonel Thirty Two; 03-27-2014 at 06:33 AM. Reason: Updated page

  2. #2
    Ursus maritimus Drunkie's Avatar
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    Default re: Starfall Processor Development Blog

    Awesome!

  3. #3
    has a custom title mattwd0526's Avatar
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    Default re: Starfall Processor Development Blog

    :O

    This is basically like Syranide's E2=C^2 or whatever that was?
    Converts it to lua to make it faster?
    And supports functions (well)?
    And holy shit, wow?

    Edit: Oh, haha, starfall, lua, moon, E2 coming down from space, etc. :3

    Too bad about the SPHERES thing

  4. #4
    Wirererer Whysoproh?'s Avatar
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    Default re: Starfall Processor Development Blog

    Looks awehsam! *droooooooool*

    O_O

  5. #5
    Wire Sofaking Solece's Avatar
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    Default re: Starfall Processor Development Blog

    So this is what you've been doing all this time, looks incredibly awesome, can't wait to see how it turns out

  6. #6
    hurrr physics Tolyzor's Avatar
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    Default re: Starfall Processor Development Blog

    This is awesome. With the performance increase, are the function costs going to be adjusted accordingly? Or even better, since you are a wizard, would you be able to make an automatic performance test for each function to give it an accurate cost?

  7. #7
    No U Divran's Avatar
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    Default re: Starfall Processor Development Blog

    o.O
    You must spread some Reputation around before giving it to initrd.gz again.
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUU
    Get dropbox and get 250 mb extra space: Dropbox

  8. #8
    Hickley Likes This Whosdr's Avatar
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    Default re: Starfall Processor Development Blog

    Oh-Em-Gee!
    .siht daer ot gniyrt emit detsaw ev'uoY

  9. #9
    Wiremode Helper Techni's Avatar
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    Default re: Starfall Processor Development Blog

    This seriously needs to be done, it'll transform the face of E2, changing it from a contraption controller, as it is mostly used now, to something that can be used to create gamemodes and even games within gmod, not unlike bulls wiredworms, but with even greater scope.

    +rep

  10. #10
    has a custom title mattwd0526's Avatar
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    Default re: Starfall Processor Development Blog


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