E2 Rangers are awesome...this is good!
If you're worried about old E2s breaking with ranger:fractionLeftSolid()/ranger:leftSolidPosition() you should just make another function that does what you were thinking of making ranger:position() do. Something like ranger:forceHitPos() or ...i don't know, ranger:position2()...or maybe even ranger:pos() since it DOESN'T EXIST YET! >_<
Maybe a ranger:bounce() would be useful, which would return a direction vector facing how the ranger would bounce off where it hit (as though it were a laser hitting a mirror)
EDIT:
If you decide to use ranger:fractionLeftSolid()/ranger:leftSolidPosition() anyway, my vote goes to using ranger:leftSolidPosition()


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