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Thread: EGP v3 - Total Remake

  1. #91
    Wire Amateur field_medic's Avatar
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    Default Re: EGP v3 - Total Remake

    Just as a side note the e2 controlled HUD elements are very much "for the win". On a side note I think that it would be helpful to list what files need to be disabled in the UWSVN to get the EGP3 to work correctly. It took me a couple of reloads in the console to chase out all the random elements.

  2. #92
    No u Divran's Avatar
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    Default Re: EGP v3 - Total Remake

    Ok I'm unsure wether or not to keep egpBox and egpBoxAngle or to remove egpBoxAngle and make egpBox rotateable.

    Quote Originally Posted by field_medic View Post
    Just as a side note the e2 controlled HUD elements are very much "for the win". On a side note I think that it would be helpful to list what files need to be disabled in the UWSVN to get the EGP3 to work correctly. It took me a couple of reloads in the console to chase out all the random elements.
    You just need to remove EGP v2.

    EDIT:
    New "Camera" object. Unfortunately, it only works on the HUD entity, and not on the screen.

    It does have a bug: If you have motion blur enabled, it freaks out and the motion blur is ALWAYS on while there is one of these cameras in sight.
    I'm unsure whether or not I should add it, and whether or not it's worth adding.
    Last edited by Divran; 06-18-2010 at 12:43 PM.
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  3. #93
    aka Colonel Never Online Colonel Thirty Two's Avatar
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    Default Re: EGP v3 - Total Remake

    Why not the 3 corner method?

  4. #94
    Wirererer adeeda's Avatar
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    Default Re: EGP v3 - Total Remake

    Can't you already put a screen on your hud using the camera stool? This camera feature isn't really necessary, especially when it has that bug.
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  5. #95
    Wire Amateur Selig's Avatar
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    Default Re: EGP v3 - Total Remake

    Quote Originally Posted by Divran View Post
    Ok I'm unsure wether or not to keep egpBox and egpBoxAngle or to remove egpBoxAngle and make egpBox rotateable.
    egpBox should use the corner, for backwards compat., but you could make it rotate around that corner, and privide a method to change where the rotate point is

  6. #96
    Wire Amateur Mictaste's Avatar
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    Default Re: EGP v3 - Total Remake

    New "Camera" object. Unfortunately, it only works on the HUD entity, and not on the screen.

    It does have a bug: If you have motion blur enabled, it freaks out and the motion blur is ALWAYS on while there is one of these cameras in sight.
    I'm unsure whether or not I should add it, and whether or not it's worth adding.
    I would love to have the camera even if its only on the hud part.

  7. #97
    No u Divran's Avatar
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    Default Re: EGP v3 - Total Remake

    SVN UPDATE!
    • Renamed egpRotate to egpAngle while keeping the same arguments and use.
    • Optimized the receive function.
    • Added the ability to use the "Obj.OnRemove" and "Obj.OnCreate" functions (client side)

    I've made my choice. I'm going to remove egpBoxAngle again and change the functionality of egpBox to work just like egpBoxAngle works at the moment. If you then want it to rotate or scale from the corner and not the center, use egpAngle(N,V,V,N) (formerly known as egpRotate).
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  8. #98
    Ursus maritimus Drunkie's Avatar
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    Default Re: EGP v3 - Total Remake

    Quote Originally Posted by Wizard of Ass View Post
    Thats how he wasted his 1337 post...
    Am I supposed to have a celebratory cigar, dance around the room, then post on wiremod.com how happy I am?

  9. #99
    Wirererer Timomo's Avatar
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    Default Re: EGP v3 - Total Remake

    hmmh .. getting an error :

    Code:
    entities/gmod_wire_expression2/core/custom/EGP_Core.lua:172: attempt to call field 'IsValid' (a nil value)
    sv: Expression 2 (generic): entities/gmod_wire_expression2/core/custom/EGP_Core.lua:172: attempt to call field 'IsValid' (a nil value)
    it happens if i try an EGP function...

    Code:
    @name 
    @inputs E:wirelink
    @outputs 
    @persist 
    @trigger 
    
    E:egpBox(1,vec2(0,0),vec2(100,100))
    EDIT: found the bug..... its in conflict with UWSVN...
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  10. #100
    No u Divran's Avatar
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    Default Re: EGP v3 - Total Remake

    Quote Originally Posted by Timomo View Post
    hmmh .. getting an error :

    Code:
    entities/gmod_wire_expression2/core/custom/EGP_Core.lua:172: attempt to call field 'IsValid' (a nil value)
    sv: Expression 2 (generic): entities/gmod_wire_expression2/core/custom/EGP_Core.lua:172: attempt to call field 'IsValid' (a nil value)
    it happens if i try an EGP function...

    Code:
    @name 
    @inputs E:wirelink
    @outputs 
    @persist 
    @trigger 
    
    E:egpBox(1,vec2(0,0),vec2(100,100))
    EDIT: found the bug..... its in conflict with UWSVN...
    You need to remove EGP v2
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