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Thread: The "Foxy" CPU - Part 2

  1. #21
    That furred thing Black Phoenix's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    You didn't mentoin following highspeed devices:
    Wire Radio (address 0 is read/write to channel 1, address 2 is for channel 2, and so on. If channel doesn't exist, you recieve memory exception)
    Wire Sound Emitter (addresses hold these options, in this sequence: A, Sample, Volume, Pitch, LFOType, LFORate, LFOModPitch, LFOModVol but you better check it yourself)
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  2. #22
    Wire Sofaking -=Fox=-'s Avatar
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    Default Re: The "Foxy" CPU - Part 2

    :O I didn't know the Wire Radios were High Speed!

    Also can I get an example of the values that the Sound Emitter can use?
    http://tiny.cc/OMFGWTFBBQ

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  3. #23
    That furred thing Black Phoenix's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    It uses same values as regular wire inputs. Radios aren't really highspeed, but they have highspeed interface
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  4. #24
    Wire Amateur Syncaidius's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    Theres also the string buffer from UWSVN too. Basically, it lets you input strings straight into your CPU/Hi-speed contraption. Memory address 0 was the first character of the first string input. address 1 was the second character and so on. All of the values it stored were ASCII, so it made things easy to handle.

    so inputting "Hello" into the first input of it would set memory address 0 - 4 to the following:

    Address - Value (ASCII)
    ---------------
    0 - 72
    1 - 101
    2 - 108
    3 - 108
    4 - 111

    EDIT:
    Awesome tutorial by the way, Fox.

  5. #25
    Wire Sofaking Azrael's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    Quote Originally Posted by Syncaidius View Post
    Theres also the string buffer from UWSVN too. Basically, it lets you input strings straight into your CPU/Hi-speed contraption. Memory address 0 was the first character of the first string input. address 1 was the second character and so on. All of the values it stored were ASCII, so it made things easy to handle.
    [highlight=asm]db 'Hello'[/highlight]
    Does much the same thing, no?

  6. #26
    Wire Amateur Syncaidius's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    Quote Originally Posted by AzraelUK View Post
    [highlight=asm]db 'Hello'[/highlight]
    Does much the same thing, no?
    Yeah that does, but what about if someone was to input a target's or entity's name/class from another wire device?

  7. #27
    Wire Sofaking -=Fox=-'s Avatar
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    Default Re: The "Foxy" CPU - Part 2

    There is a String to Value convert or something in the String gate section, just need to interface that to a CPU using probably an E-gate and now the CPU can read entities ^_^
    http://tiny.cc/OMFGWTFBBQ

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  8. #28
    Wire Amateur markiu200's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    What's configuration of adress bus in example with keyboard?
    I can't figure it out. :/
    Sig.

  9. #29
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    Default Re: The "Foxy" CPU - Part 2

    I've been kind of inactive lately... I've gone back to work so I'll try to update one or two things a week... if that :lol:

    I've been REALLY busy, so bear with me.
    http://tiny.cc/OMFGWTFBBQ

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  10. #30
    Wire Amateur LeonBlade's Avatar
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    Default Re: The "Foxy" CPU - Part 2

    Lol, it's alright Fox!
    We all can wait...
    Code:
    if (powerLevel > 9000) {
         print "IT'S OVER 9000!!!11";
    }
    Code:
    mov #status,1337

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