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Thread: Assembly Programming Tutorial

  1. #21
    Wire Noob Jophish's Avatar
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    Ok this is going to sound like a very stupid question: how do I access the ingame compiler, all I get when I go on the in game cpuchip tool is file name, load and clear.

  2. #22
    Wirererer Ripture's Avatar
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    There is no in-game compiler anymore. You need to create a notepad file and write the code outside of Gmod.

    This goes into the garrysmod/garrysmod/data/cpuchip folder.

  3. #23
    Wire Noob Jophish's Avatar
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    May I ask why there is no in-game compiler any more?

  4. #24
    That furred thing Black Phoenix's Avatar
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    May I ask why there is no in-game compiler any more?[/b]
    Um, there is. Click on CPU and it will compile code you loaded
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  5. #25
    Wire Noob Jophish's Avatar
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    Sorry, I meant to say why is there no in game editor. would be easier than Alt-Tabbing to notepad

  6. #26
    Success: An illusion turck3's Avatar
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    Good tutorial. More please

  7. #27
    Wire Weeaboo Pyro-Fire's Avatar
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    so, i can use:

    mov ds:[4444],5;

    and it will write 5 to the address 4444?



  8. #28
    That furred thing Black Phoenix's Avatar
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    so, i can use:

    mov ds:[4444],5;

    and it will write 5 to the address 4444?[/b]
    Uhhh, no, you should use mov #4444,5; for that (or mov ds:#4444,5; if that works)
    I'm a wire-crazy person with a tail.

    Take a daily journey into my brain

    D2K5

  9. #29
    Wirererer SamPerson12345's Avatar
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    I think I'll stick with expression gate.
    I code best at 3 A.M.

  10. #30
    Wire Amateur wokkel's Avatar
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    i can't see

    Chapter 10 -- Making Subroutines
    Using subroutines to mimic structured programming approach.
    Chapter 11 -- Under construction
    Chapter 12 -- A Bit of Theory
    Addressing modes and memory modes explained

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