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Thread: CPU/GPU bug thread

  1. #1
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    Default CPU/GPU bug thread

    The bug tracker is a pile of crap. So, I propose we just post our bugs with the CPU/GPU here.
    Code:
    -> Error at line 3: Internal error #SAHZ8, report to black phoenix. Data: 16
    -> ZyeliosASM: Compile aborted: fatal error has occured
    

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    Default Re: CPU/GPU bug thread

    Paste program source with these kind of errors
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    Default Re: CPU/GPU bug thread

    I had a similar error, re-installing Wire solved it, it might be worth trying
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    Default Re: CPU/GPU bug thread

    That internal error is actually critical syntax error
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    Default Re: CPU/GPU bug thread

    Quote Originally Posted by Black Phoenix View Post
    That internal error is actually critical syntax error
    Lawl I think I informed you of that
    Quote Originally Posted by Anticept View Post
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  6. #6
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    Default Re: CPU/GPU bug thread

    Found a small mistake :]

    gpu_opcodes.lua:208
    Code:
    if (self.VertexBuffer[i][3]) then self.VertexBuffer[i][4] = self:VertexTransform(self.VertexBuffer[i][4]) end
    
    shouldn't it be:
    Code:
    if (self.VertexBuffer[i][4]) then self.VertexBuffer[i][4] = self:VertexTransform(self.VertexBuffer[i][4]) end
    
    And I can't find anything that's using the local "color" value you're using in "dvxflush"
    Last edited by Borsty; 10-07-2008 at 09:26 AM.
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  7. #7
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    Default Re: CPU/GPU bug thread

    I got the GPU to (do basic) work.
    But now i get:
    Code:
    ----> ZyeliosASM compiler - Version 2.0 (SVN REV 0) <----
    -> ZyeliosASM: Compiling...
    -> ZyeliosASM: Pass 1
    -> Error at line 10: Internal error #SAHZ8, report to black phoenix. Data: ,0,70;
    -> ZyeliosASM: Pass 2
    -> ZyeliosASM: Compile aborted: fatal error has occured
    
    Source code:
    Code:
    //This is an empty line in the original file...
    dcolor bg;
    drect tl,br;
    dcolor shd;
    drect stl,sbr;
    dcolor win;
    drect wsl,wbr;
    dexit;
    
    color bg 0,0,70;
    color shd,20,20,90;
    color win,120,120,190;
    vec2f tl,0,0;
    vec2f br,512,512;
    vec2f stl,16,16;
    vec2f sbr,464,464;
    vec2f wsl,32,32;
    vec2f wbr,480,480;
    
    Any idea whats wrong?

    edit:
    See my next post here, no real problem by my own stupidy (sp?)...
    Last edited by ryugon; 10-07-2008 at 11:30 AM. Reason: Figured it out...
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    Default Re: CPU/GPU bug thread

    color bg 0,0,70 should be color bg,0,0,70 (you forgot a comma).

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  9. #9
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    Default Re: CPU/GPU bug thread

    Yeah I found the error on my own, I was about to edit my original post but then I saw that you already had answered my post...
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  10. #10
    Inactive Takinu is an unknown quantity at this point Takinu's Avatar
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    Default Re: CPU/GPU bug thread

    I also used to get the 5.2 error and redownloading the files fixed it.

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