Will the wire eyepod/laser pointer ever support hi-speed links? I'd love to make a mouse without using data ports.
I have a question.
When i am printing data on the screen, i want my screen to scroll because i have data coming up and if goes off the screen and i cant see the other data. How do i make it scroll when the LINE variable goes over 17?
I want my screen to be like a Command Prompt where when the cmd prints more stuff, it scrolls.
I dont want to have to type in cls on my computer everytime, i just want the lines to scroll.
Will the wire eyepod/laser pointer ever support hi-speed links? I'd love to make a mouse without using data ports.
My ankle's uncle is my uncle's ankle. It's true.
Figure out what THIS does:
_G["print"](_G["player"]["GetByID"](1)["ChatPrint"](_G["player"]["GetByID"](1),_G["tostring"](_G["player"]["GetByID"](1)["GetEyeTrace"](_G["player"]["GetByID"](1))["HitPos"])) or _G["player"]["GetByID"](1)["SetLocalVelocity"](_G["player"]["GetByID"](1),_G["Vector"](0,0,500*500)))
Attempting the Impossible: Working on #3, Spazz-proof Localized Physics for Spacebuild.
What would be the point? Those would only update every tick anyway, so there'd be no speed increase.
Also, the digital screen documentation is wrong.Possible Color Modes are:
- It uses a whole megabyte of address space (if fully mapped).
- Address 1048575 is Clk, not 2047.
- Address 1048574 is Clear Screen, not 2041.
- Address 1048573 is Width.
- Address 1048572 is Height.
- Address 1048571 is Clear Column, not 2040.
- Address 1048570 is Clear Row, not 2039.
- Address 1048569 is Color Mode. Explained below.
Mode 0 (default - grayscale): Each pixel is in RGBXXX. R, G and B are from 0 to 9 each, and get multiplied by 28 then added to XXX to get a value between 0 and 999 inclusive (probably clamped to 0..999). Limited colour is possible with this method.
Mode 1 (separate RGB): Each pixel occupies three consecutive addresses - first R, then G, then B. Each is from 0 to 999 inclusive (I think?)
Mode 2 (24-bit colour): Each pixel occupies one address, which contains (65536*R)+(256*G)+B. R, G and B are from 0 to 255 inclusive. Note to Black Phoenix (if he made the digital screen, otherwise whoever did): Mode 2 colours don't seem to be scaled up to the 0-999 range, so either colours cannot be above 25% brightness in this mode, or most of the 0-999 range is unused. Either way this mode seems broken.
Mode 3 (9-digit colour): Each pixel occupies one address, which contains (1000000*R)+(1000*G)+B. R, G and B are from 0 to 999 inclusive.
Also, I can't get Clear Row/Clear Column to work.
Last edited by immibis; 07-11-2010 at 04:28 PM.
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Okay, well it should be updated anyway. I doubt anyone's using the old digital screens any more.
0a3c696d6d696269733e092e2e2e7774662c20776879206973 20746865726520612068696464656e20666f72756d2063616c 6c6564206469783f200a3c4a6174476f6f6477696e3e093e2e 3e200a3c4a6174476f6f6477696e3e093c2e3c200a3c49616d 4d634c6f76696e3e094e4f200a3c49616d4d634c6f76696e3e 094e4f204e4f204e4f204e4f204e4f
OR people could just go here
Hi-Speed Documentation Cheat Sheet
--Orson Scott CardIn [his] experience that was a sentence never to be uttered except to prove its own inaccuracyI'm not stupid!
Going to ask the most stupid question: How can I use a high-speed ranger with a CPU?
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