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Thread: !!!OLD!!! Documentation of hi-speed devices

  1. #91
    Wire Amateur T_larson911's Avatar
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    Default Re: Documentation of hi-speed devices

    I have a question.
    When i am printing data on the screen, i want my screen to scroll because i have data coming up and if goes off the screen and i cant see the other data. How do i make it scroll when the LINE variable goes over 17?
    I want my screen to be like a Command Prompt where when the cmd prints more stuff, it scrolls.
    I dont want to have to type in cls on my computer everytime, i just want the lines to scroll.

  2. #92
    Wire Sofaking SuperLlama's Avatar
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    Default Re: Documentation of hi-speed devices

    Will the wire eyepod/laser pointer ever support hi-speed links? I'd love to make a mouse without using data ports.
    My ankle's uncle is my uncle's ankle. It's true.

    Figure out what THIS does:
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  3. #93
    Wire Sofaking immibis's Avatar
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    Default Re: Documentation of hi-speed devices

    Quote Originally Posted by SuperLlama View Post
    Will the wire eyepod/laser pointer ever support hi-speed links? I'd love to make a mouse without using data ports.
    What would be the point? Those would only update every tick anyway, so there'd be no speed increase.

    Also, the digital screen documentation is wrong.
    • It uses a whole megabyte of address space (if fully mapped).
    • Address 1048575 is Clk, not 2047.
    • Address 1048574 is Clear Screen, not 2041.
    • Address 1048573 is Width.
    • Address 1048572 is Height.
    • Address 1048571 is Clear Column, not 2040.
    • Address 1048570 is Clear Row, not 2039.
    • Address 1048569 is Color Mode. Explained below.
    Possible Color Modes are:
    Mode 0 (default - grayscale): Each pixel is in RGBXXX. R, G and B are from 0 to 9 each, and get multiplied by 28 then added to XXX to get a value between 0 and 999 inclusive (probably clamped to 0..999). Limited colour is possible with this method.
    Mode 1 (separate RGB): Each pixel occupies three consecutive addresses - first R, then G, then B. Each is from 0 to 999 inclusive (I think?)
    Mode 2 (24-bit colour): Each pixel occupies one address, which contains (65536*R)+(256*G)+B. R, G and B are from 0 to 255 inclusive. Note to Black Phoenix (if he made the digital screen, otherwise whoever did): Mode 2 colours don't seem to be scaled up to the 0-999 range, so either colours cannot be above 25% brightness in this mode, or most of the 0-999 range is unused. Either way this mode seems broken.
    Mode 3 (9-digit colour): Each pixel occupies one address, which contains (1000000*R)+(1000*G)+B. R, G and B are from 0 to 999 inclusive.

    Also, I can't get Clear Row/Clear Column to work.
    Last edited by immibis; 07-11-2010 at 04:28 PM.

    0a3c696d6d696269733e092e2e2e7774662c20776879206973 20746865726520612068696464656e20666f72756d2063616c 6c6564206469783f200a3c4a6174476f6f6477696e3e093e2e 3e200a3c4a6174476f6f6477696e3e093c2e3c200a3c49616d 4d634c6f76696e3e094e4f200a3c49616d4d634c6f76696e3e 094e4f204e4f204e4f204e4f204e4f

  4. #94
    Ursus maritimus Drunkie's Avatar
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    Default Re: Documentation of hi-speed devices

    Quote Originally Posted by immibis View Post
    Also, the digital screen documentation is wrong.
    • It uses a whole megabyte of address space (if fully mapped).
    • Address 1048575 is Clk, not 2047.
    • Address 1048574 is Clear Screen, not 2041.
    • Address 1048573 is Width.
    • Address 1048572 is Height.
    • Address 1048571 is Clear Column, not 2040.
    • Address 1048570 is Clear Row, not 2039.
    • Address 1048569 is Color Mode. Explained below.
    Possible Color Modes are:
    Mode 0 (default - grayscale): Each pixel is in RGBXXX. R, G and B are from 0 to 9 each, and get multiplied by 28 then added to XXX to get a value between 0 and 999 inclusive (probably clamped to 0..999). Limited colour is possible with this method.
    Mode 1 (separate RGB): Each pixel occupies three consecutive addresses - first R, then G, then B. Each is from 0 to 999 inclusive (I think?)
    Mode 2 (24-bit colour): Each pixel occupies one address, which contains (65536*R)+(256*G)+B. R, G and B are from 0 to 255 inclusive. Note to Black Phoenix (if he made the digital screen, otherwise whoever did): Mode 2 colours don't seem to be scaled up to the 0-999 range, so either colours cannot be above 25% brightness in this mode, or most of the 0-999 range is unused. Either way this mode seems broken.
    Mode 3 (9-digit colour): Each pixel occupies one address, which contains (1000000*R)+(1000*G)+B. R, G and B are from 0 to 999 inclusive.
    Look at the date on this thread...
    The documentation is for the old digital screen, 32x32 resolution.

  5. #95
    Wire Sofaking immibis's Avatar
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    Default Re: Documentation of hi-speed devices

    Okay, well it should be updated anyway. I doubt anyone's using the old digital screens any more.

    0a3c696d6d696269733e092e2e2e7774662c20776879206973 20746865726520612068696464656e20666f72756d2063616c 6c6564206469783f200a3c4a6174476f6f6477696e3e093e2e 3e200a3c4a6174476f6f6477696e3e093c2e3c200a3c49616d 4d634c6f76696e3e094e4f200a3c49616d4d634c6f76696e3e 094e4f204e4f204e4f204e4f204e4f

  6. #96
    Wire Sofaking jacoby6000's Avatar
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    Default Re: Documentation of hi-speed devices

    Quote Originally Posted by immibis View Post
    Okay, well it should be updated anyway. I doubt anyone's using the old digital screens any more.
    OR people could just go here
    Hi-Speed Documentation Cheat Sheet
    Quote Originally Posted by Garrysmod View Post
    Warning: You're trying to render in the wrong place. This doesn't play nice with multi-core rendering, so we're not going to let you draw here.
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  7. #97
    Ursus maritimus Drunkie's Avatar
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    Default Re: Documentation of hi-speed devices

    Quote Originally Posted by jacoby6000 View Post
    OR people could just go here
    Hi-Speed Documentation Cheat Sheet
    Yeah, thats a good source when looking for memory addresses in the hi-speed devices. I've used it quite a few times.

  8. #98
    Wire Sofaking Grocel's Avatar
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    Default Re: Documentation of hi-speed devices

    Quote Originally Posted by jacoby6000 View Post
    OR people could just go here
    Hi-Speed Documentation Cheat Sheet
    Using it with a 2d3d in game browser is just a win.
    But my browser broke after the last update of gmod.
    Quote Originally Posted by Wizard of Ass View Post
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    Im a molecule!

  9. #99
    Wire Noob Jookia's Avatar
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    Default Re: Documentation of hi-speed devices

    Going to ask the most stupid question: How can I use a high-speed ranger with a CPU?

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