Hello wiremod users, i would like to show you something i made awhile ago and finally decided to post about it. i call it Holo Cube Invasion. pictures below. basically its just a bunch of rolling cubes, but i find it oddly satisfying. note that it uses quite a lot of ops for 25 cubes because it needs 2 holos per cube because of ranger issues
Code:@name Holo Cube Invasion! @inputs @outputs @persist R:ranger V:vector A:angle Z N Ar:array @trigger interval(25) timer("A",100) if(N<25&clk("A")) { N++ holoCreate(N) holoCreate(N*100) holoAlpha(N*100,0) holoColor(N,randvec()*255) Ar[N,vector]=entity():pos()+(randvec()*100):setZ(0) Ar[N*1000,number]=random(1,3) } for(I=1,25) { rangerHitWater(1) R = rangerOffset(12,holoEntity(I*100):pos()+vec(0,0,6),vec(0,0,-1)) Ar[I,vector]=Ar[I,vector]+vec(0.71*Ar[I*1000,number],0,0) Ar[I+100,angle]=Ar[I+100,angle]+ang(4*Ar[I*1000,number],0,0) holoAng(I,Ar[I+100,angle]) Z = cos(Ar[I+100,angle]:pitch()*4+180)*0.9+8 holoPos(I,Ar[I,vector]:setZ(Z+R:position():z())) holoPos(I*100,Ar[I,vector]:setZ(R:position():z())) }


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