Here's a hologram Jack o lantern I made.
Useful for decorating a server.
Requires PHX for a texture.
Feel free to distribute and modify.
Here's a hologram Jack o lantern I made.
Useful for decorating a server.
Requires PHX for a texture.
Feel free to distribute and modify.
Last edited by Sodaplayer; 11-01-2009 at 07:56 PM. Reason: Hehe, I knew "but please don't modify" wouldn't last long here. :P
Cool pumpkin, also how did you get that texture, and can you make different models... like... say, a PHX 1x1 plate as a hologram.![]()
"I like pie"-Jat Goodwin
<Azrael-> ryland: LOL is such a noobish thing to say.
<ryland> LOL
<Fox682> LOLLOL
<Fox682> LOL
<ryland> LOL
I used hqsphere2, hqcylinder, and tetra for the models and pheonix_storms/middle for the lines.
Looks like a basket ballBut still pretty awesome.
NO THATS THE WRONG ANSWER.
Chocolate: I'M HORNY
Chocolate: SRS
T3h: NOWAISRS
Chocolate: YASRS
T3h: SAME HIGH FIVE
Chocolate: WOOT
Chocolate: *High fives T3h*
Nice, but I'm taking 4.999 points off for saying we can't modify it. We're going to do whatever the blamm we want to to it, and there aint' a blammed thing you can do about it.
If you wanted to get legal, you could say that E2s are a sort of component/derivative work of wiremod, and are therefore GPLed.
I think the wire devs should just sketch something up that says that E2s created using WM are automatically free domain just to stop all these people from whining about people stealing their code. If you don't want someone to use it then you shouldn't release it.
PM me if you play Gmod and go to UNCC!
Terminator 3 HK-Drone Project
Download V1 here
Terminator Salvation HK-Aerial Project
awnsome i made sonething like taht xD
ALL My E2 Ideas come from me.
Very well done. I like it.
Used it in my server for an event item. everyone loved them.
So I went and cel Shaded it.It looks sick.
Code:@name Pumpkin @persist Holo:entity Stem:entity LE:entity RE:entity Switch Mouth:entity @trigger if( duped() ) { reset() } if( first() ) { Base = holoCreate( 1, entity():pos() + vec( 0, 0, 25) , vec( 5, 5, 4), ang(), vec( 255, 127, 0), "hqsphere2" ) CelShadeBase = holoCreate( 6, entity():pos() + vec( 0, 0, 25) , vec( -5.5, -5.5, -4.5), ang(), vec( 0, 0, 0), "hqsphere2" ) Stem = holoCreate( 2, Base:pos() + vec( 0, 5, 25), vec( 0.5, 0.5, 1), Base:angles() + ang(0, 0 , -45), vec( 79, 57, 19), "hqcylinder2" ) CelShadeStem = holoCreate( 8, Base:pos() + vec( 0, 5, 25), vec( -1, -1, -1.5), Base:angles() + ang(0, 0 , -45), vec( 0, 0, 0), "hqcylinder2" ) LE = holoCreate( 3, Base:pos() + vec( -24.7, 10, 5), vec( 1, 1, 1), Base:angles() + ang(0, 9 , 0), vec( 255, 212, 0), "tetra" ) RE = holoCreate( 4, Base:pos() + vec( -24.7, -10, 5), vec( 1, 1, 1), Base:angles() + ang(0, 40 , 0), vec( 255, 212, 0), "tetra" ) Mouth = holoCreate( 5, Base:pos() + vec( -24.7, 0, -11), vec( 0.01, 0.9, 0.9), Base:angles() + ang( 0, 0, -10), vec( 255, 212, 0), "hqsphere2" ) holoMaterial( 1, "phoenix_storms/middle" ) holoShadow( 2, 0) holoShadow( 3, 0) holoShadow( 4, 0) holoShadow( 5, 0) holoMaterial( 3, "models/debug/debugwhite" ) holoMaterial( 4, "models/debug/debugwhite" ) holoMaterial( 5, "models/debug/debugwhite" ) holoParent( 1, entity() ) holoParent( 2, Base ) holoParent( 3, Base ) holoParent( 4, Base ) holoParent( 5, Base ) holoParent( 6, Base) holoParent( 7, Base) holoParent( 8, Base) holoColor( 3, vec( 255, 212, 0) ) holoColor( 4, vec( 255, 212, 0) ) holoColor( 5, vec( 255, 212, 0) ) entity():setColor(0,0,0,0) runOnTick(1) } #if( A ) { #} else { # holoColor( 3, vec( 160, 103, 17) ) # holoColor( 4, vec( 160, 103, 17) ) # holoColor( 5, vec( 160, 103, 17) ) #}
Last edited by Ehmmett; 11-11-2009 at 12:15 PM.
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