+ Reply to Thread
Results 1 to 8 of 8

Thread: Wire_GPU Increasing server load times significantly?

  1. #1
    Wire Noob Pestilence2k's Avatar
    Join Date
    Dec 2007
    Location
    CO
    Posts
    11

    Default Wire_GPU Increasing server load times significantly?

    Link:

    News - GarrysMod.com

    Didnt see it in the bugs list, so I thought I'd put it up. Is this confimed?

  2. #2
    Official Bastard of Wire Jat Goodwin's Avatar
    Join Date
    Aug 2008
    Location
    Colorado Springs
    Posts
    2,771

    Default

    Wonderful, now theres going to be loads of servers that people wont be able to use GPU on.

  3. #3
    Wirererer Borsty's Avatar
    Join Date
    Apr 2007
    Posts
    109

    Default

    Yes it increases the "loading" times, because pre-creating render targets takes 4 to 5 seconds each, and the gpu lib pre creates like 5 screens on start. Maybe BP should decrease the initial value again.

  4. #4
    Wire Amateur f1atten3d's Avatar
    Join Date
    Jul 2007
    Location
    Kent, UK
    Posts
    45

    Default

    So the so called communities solution is to delete wire gpu and go without a great wiremod component - sounds like a mingebag who couldn't figure out how wiremod works to me lol

    Hopefully a REAL fix for this can be found and interesting info their Borsty

  5. #5
    That furred thing Black Phoenix's Avatar
    Join Date
    Feb 2007
    Location
    Kyiv, Ukraine
    Posts
    3,565

    Default

    1) Initial value won't be decreased, because you'll start complaining why screens keep flashing
    2) It only affects client load time. If your computer sucks, and you timeout (default timeout is 3 minutes I think, and my GMOD loads in 2 minutes incl. connecting to server), just run "cl_timeout 1000", and live happily.
    3) It's a HL2 problem, and removing GPULib will mess up client render if someone tries to spawn several other entities

    I posted response to that message, but for some reason it's been 24 hours already, and they didn't process news queue.

    I suggest you alternative fix, get a girlfriend, and this problem wont ever trouble you again.

  6. #6
    That furred thing Black Phoenix's Avatar
    Join Date
    Feb 2007
    Location
    Kyiv, Ukraine
    Posts
    3,565

    Default

    Just to clarify, this extra time is only during first time any map EVER loads, all other times will be fast before you restart gmod again.

  7. #7
    Wire Sofaking Beer's Avatar
    Join Date
    Jul 2007
    Location
    Dallas, Texas
    Posts
    1,357

    Default

    Are you 100% sure about that BP? I've been noticing it a lot lately and it happens every time in the servers with GPU, not just intermittently or "the first time any map EVER loads" :P

    I don't doubt it's a HL2 problem.. but is there any way to work around it?

  8. #8
    That furred thing Black Phoenix's Avatar
    Join Date
    Feb 2007
    Location
    Kyiv, Ukraine
    Posts
    3,565

    Default

    I'm 100% sure about that, and if that happens, it's most likely something else different causing some conflict.

    At least I don't get any problems with no other addons installed - it loads for 2 minutes 20 seconds first time, and then for about 20 to 30 seconds

+ Reply to Thread

Similar Threads

  1. Wiremod load times
    By Starburst in forum Installation and Malfunctions Support
    Replies: 1
    Last Post: 10-30-2008, 01:20 PM
  2. Increasing and decreasing value with pod cont.
    By darkfalcon in forum Installation and Malfunctions Support
    Replies: 5
    Last Post: 07-25-2008, 12:45 PM
  3. Loading times
    By andy1976uk in forum Off-Topic
    Replies: 18
    Last Post: 02-23-2008, 08:25 AM
  4. Moving a hydraulic 2 times.
    By Noobie in forum Installation and Malfunctions Support
    Replies: 6
    Last Post: 12-23-2007, 08:53 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
proceed-collector
proceed-collector
proceed-collector
proceed-collector
linguistic-parrots
linguistic-parrots
linguistic-parrots
linguistic-parrots