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Thread: Vector Thruster Pitch/Yaw setting is CRAP

  1. #1
    Wirererer Generic Default is on a distinguished road Generic Default's Avatar
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    Default Vector Thruster Pitch/Yaw setting is CRAP

    A while ago I tried hooking vector thrusters with the "Use Pitch/Yaw inputs instead" setting checked to a pod controller for TV guided missiles. I got several glitches.

    1; When you make the vector thruster you must update it for the pitch/yaw settings to be on the vector thruster. You must update the vector thruster every time you adv dup paste it also.

    2; The Pitch input actually controls yaw.

    3; The Yaw input controls pitch but abnormally. It must be on 90 or -90 to control pitch 100%.

    4; At 180 or -180 degrees the "Yaw" input has no control over pitch.

    5; When you duplicate the vector thruster any effect it uses will automatically start even when the "Mul" input is 0. This means that if you have missiles they will smoke before launched. It also spams console errors.

    And no, I didn't wire anything wrong. I tested it out for a long time! Nobody seems to use Pitch/Yaw inputs so test it out for yourself and see!

  2. #2
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    Default

    Black_Phoenix said hes having a look at vectoring code, it was written a long time ago and in a hurry; he's rewriting it.

  3. #3
    Lurker Gunnanmon is on a distinguished road Gunnanmon's Avatar
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    Default

    Same problem here. The vector thruster likes to revert back to X,Y,Z rather than Pitch,Yaw, as well as the degrees problem, and the backwards inputs.

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