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Thread: Graphics Tablet Cursor Offset

  1. #1
    Ursus maritimus Drunkie's Avatar
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    Default Graphics Tablet Cursor Offset

    If you GPULib switch a graphics tablet to any other screen, sometimes the cursor will not appear while looking at it at certain angles. Heres an example.

    Here's a PCB model with the graphics tablet GPULib switched to it:




    Now here's the same screen when you look at it from a different angle (The RT Disappears):




    Is there a fix for this?

  2. #2
    Ursus maritimus Drunkie's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Anybody?

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    Ursus maritimus Drunkie's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Seems like the forums are dry lately, no signs of wire dev's anywhere.

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    Banned kajar9's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Well i have a similar problem, when joining or when the server has lagspike the interactive matterial dissapears
    Sometimes when i look at the materialless screen there appears a big black box (with the contents of the screen,EGP,etc.) in the corner and it blinks about 4/fps

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    Ursus maritimus Drunkie's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Yes, its a common problem amongst us all. Still waiting for someone to confirm some sort of fix.

  6. #6
    Wirererer Pangamini's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    What is GPULib switch?

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    Ursus maritimus Drunkie's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Quote Originally Posted by Pangamini View Post
    What is GPULib switch?
    Update wire; GPULib Switcher Tool.
    It moves a RT from one screen to another.

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    Ursus maritimus Drunkie's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Bump

  9. #9
    has a custom title mattwd0526's Avatar
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    Default Re: Graphics Tablet Cursor Offset

    Seriously, let's get some Lua-ers up in this bitch

  10. #10
    goluch
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    Default Re: Graphics Tablet Cursor Offset

    Its a problem with render targets as a whole. Its a error a problem with Source engine rendering. Also on some screens the RT is to close to the prop witch can mess up the RT a bit.

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