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Thread: Oscilloscope bug

  1. #1
    Wire Noob nukeist's Avatar
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    Yeah. there's an oscilloscope bug. If you spawn the Monitor big model, or the Monitor small model, the texture on which the values are reflected bleeds outside of the screen area.

  2. #2
    Wire Noob Bobcatben's Avatar
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    i saw this bug the first day i installed wire, it also happens when i try to hackishly use other models for normal screens.

  3. #3
    Wire Noob rickito's Avatar
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    Also in plasma tv it doesn't use the whole screen, and X between -1 and -0.8 or so it's outside the screen, while after X > 1 there's some more space. So I guess it's a problem with the offset.

  4. #4
    Wire Amateur MagnetoHydroDynamics's Avatar
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    I thought this bug had been fixed... it was fixed in revision 580 or somthing...
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    Quote Originally Posted by l3ulletje View Post
    How much more "Not there" do you want it to be?
    Code:
    ents.GetByIndex(0):Remove()


  5. #5
    GUN
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    i noticed this as well but i think its fixed.. not too shure i dont use them oftin

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  6. #6
    That furred thing Black Phoenix's Avatar
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    It's gonna be fixed, when oscililoscope will be moved to GPU render engine
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  7. #7
    Wire Sofaking Azrael's Avatar
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    Tell us more of this 'GPU render engine', BP.

    And anyway, surely with an oscilloscope you would give it a rate and a Y value, and it would move along the X automatically?

  8. #8
    That furred thing Black Phoenix's Avatar
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    GPU render engine - it renders into RT Screen, and it's faster + nicer
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