i saw this bug the first day i installed wire, it also happens when i try to hackishly use other models for normal screens.
Yeah. there's an oscilloscope bug. If you spawn the Monitor big model, or the Monitor small model, the texture on which the values are reflected bleeds outside of the screen area.
i saw this bug the first day i installed wire, it also happens when i try to hackishly use other models for normal screens.
Also in plasma tv it doesn't use the whole screen, and X between -1 and -0.8 or so it's outside the screen, while after X > 1 there's some more space. So I guess it's a problem with the offset.
I thought this bug had been fixed... it was fixed in revision 580 or somthing...
Current learning status:Expression chip: Grand master (seriously, I can rival Syranide) Lua: Qute good CPU: I get it... I think, But why the registers? Moongate: I'll look into it when i get time...
Code:ents.GetByIndex(0):Remove()
It's gonna be fixed, when oscililoscope will be moved to GPU render engine
Tell us more of this 'GPU render engine', BP.
And anyway, surely with an oscilloscope you would give it a rate and a Y value, and it would move along the X automatically?
GPU render engine - it renders into RT Screen, and it's faster + nicer
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