There is 2 hovermodes : 1 - enabled, 0 - disabled. I don't know what you mean, hoverballs works perfect for me :s
As I mentioned in the topic title the wired hoverballs aren't working as they should be.
When the hoverball's Hovermodethingy gets a 1, it works like a normal hoverball.
Problem being is that the Zvelocity doesn't do anything when it gets a value.![]()
There is 2 hovermodes : 1 - enabled, 0 - disabled. I don't know what you mean, hoverballs works perfect for me :s
I know how the hovermode works with 1s and 0s.![]()
The problem is that the Zvelocity option on the hoverballs don't react to values they get.
Are you sure you're using the SVN version of wiremod? @_@
I'm on the 256 version.
that is way old.
follow instructions for new server here:
[ame="http://www.wiremod.com/showthread.php?t=4"]http://www.wiremod.com/showthread.php?t=4[/ame]
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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